Thread:Angelicist/@comment-22439-20141011094509/@comment-27360363-20141011123002

Bringer of Pain, Le. again, like the starter. You're gaining too much advantage. Take out the last part of the skill. "[AUTO](VG): [Discard 1 card from your hand] When this unit attack hits a vanguard, you may pay the cost, if you do, you may retire one of your opponents rearguard and your opponent chooses a card from his or her hand, and discards it." That should be enough advantage for that.

God of Punishment, Le. You made no restriction for the damage flipping, in that case you might as well just make it "[Counter Blast (1) & Discard 2 cards from your hand]" without the unflip skill. In other words, the last part is useless. I don't see much of a 'too much' advantage here, as you're losing 2 cards for your opponent to lose 2 cards and then you also get another card. Though for that it seems like Counter Blast (2) is much better for that skill without the unflip skill. So two options:

"[ACT](VC): [Counter Blast (2) & Choose two cards from your hand, and discard them] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, and then choose a card from your opponent's hand at random, discard it, and choose a card from your drop zone, and put it into your hand."

or

"[ACT](VC) Limit Break 4: [Counter Blast (1) & Choose two cards from your hand, and discard them] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, and then your opponent chooses a card from his or her hand and discards it, and choose a card from your drop zone, and put it into your hand."