Cosmic Sanctum

What is the 'Cosmic Sanctum'?

Cosmic Sanctum was formed by the 'residue' units of the Grand Sanctuary(A clan that was made up of the United Sanctuary and the Dragon Empire) after the civil war forcing the Grand Sanctuary to split into two clans. The units who still wanted to live in peace with each other decided to find refuge in outer space.

However, the unknowingly crossed in to Star Gate territory, inflicting anger in the Dimension Police and Nova Grappler clans. Not wanting to start a war, peace talks with Orion ,the groups current leader and representative, where held with Asura Kaiser, Golden Knight, Garo-oh and Super Dimensional Robo, Daiyusha. The conclusion was made that the clan could continue to live in space, in a galaxy far away from there. Using the power of Stride, they transcended space and continued to live in solitude, soon forgotten by Cray. They soon adapted to the new surroundings and reacted with the cosmic energy, causing them to grow stronger and some gained new armor, weapons and slight changes to their appearance..

Playstyle: This clan is primarily focused on binding your own cards to activate/gain effects. Being the remnants of the United Sanctuary(leaders from Royal Paladin) and the Dragon Empire(leaders from Kagero) several of them have the ability to superior call and retire rear-guards

Units

Grade 0

Little Astronomer, Regulus

Power:5000

Shield:10000

Skill: Boost

Race: Human

Type: Normal

[ACT][R]Generation Break 1-(COunterblast 1, Put this card and the top card of your deck in the bind zone)If you have a 'Cosmic Sanctum' on the Vanguard circle, you may pay the cost. If you do, draw two cards.

Satellite Control Dracokid

Power: 4000

Shield: 10000

Skill: Boost

Race: Cosmo Dragon

Type: Normal

[ACT][R](Counterblast 1 and put this unit into your soul) Search the top five a cards of your deck for one Grade 3 or greater card, and that card to your hand, and shuffle your deck

Star Edge Dracokid(Critical)

Power: 5000

Shield: 10000

Skill: Boost

Race: Cosmo Dragon

Type:Trigger

No ability text 

Stellar Combustion, Apollo(Critical)

Power: 4000

Shield: 10000

Skill: Boost

Race: Spaceroid

Type: Trigger

Generation Break 1-[ACT][R](Put this unit into your soul) When your Grade 3 or greater Vanguard attacks and you have one or more cards in the Bind Zone, you may pay the cost. If you do, choose one card on your damage zone and flip it face-up and choose one of you're vanguards and that unit gets +3000 power until the end of the turn.

Auroragal(Draw)

Power: 5000

Shield: 5000

Skill: Boost

Race: High Beast

Type: Trigger

No ability text

Twinkling Mage (Stand)

Power: 5000

Shield: 10000

Skill: Boost

Race: Human

Type: Trigger

Star of Compassion, Zoya

Power: 5000

Shield: 10000

Skill: Boost

Race: Human

Type: Trigger

* You may only have 4 or less 'Heal' in your deck.

Grade 1

Comet Rider, Geo

Power: 8000

Shield: 5000

Skill: Boost

Race: Human

Type: Normal

No ability text 

Comet Rider, Ryusei

Power: 7000

Shield: 5000

Skill: Boost

Race: Spaceroid

Type: Normal

Generation Break 1-[AUTO][R]When this unit attacks, it gets +3000 power.

Demi Star Warrior, Alastor

Power: 7000

Shield: 5000

Skill: Boost

Race: Human

Type: Normal

[AUTO](Choose a Grade 3 or greater card from your hand reveal it to your opponent) When this card is placed on the rear-guard circle, search your deck for one card with 'Orion' in its name, add that card to your hand, shuffle your deck and discard one card from your hand.

Astronomer of Ancient Arts, Ptolemy

Power: 7000

Shield: 5000

Skill: Boost

Race: Boost

Type: Normal

[AUTO] When this card is placed on the rear-guard circle, put up to four cards in your bind zone into your deck.

Honored Star of Sanctity, Cara

Power: 7000

Shield: 5000

Skill: Boost

Race: Elf

Type: Normal

Generation Break 1: [AUTO][R] Each time a card is sent to the bind zone, this unit gets +2000 power until the end of the turn.

Star Elf

Power: 7000

Shield: 5000

Skill: Boost

Race: Elf

Type: Normal

Generation Break 1-[AUTO] When this card is sent to the bind zone by the effect of one of your cards, you may call it to the rear-guard.

Dazzling Barrier Star, Vega

Power: 6000

Shield: 0

Skill: Boost

Race: Human

Type: Normal

Sentinel-When your opponent attacks, you discard one card from your hand and nullify the attack. Then if you have a copy of this card in your drop zone, unflip one face-down card in the damage zone.

* You can only have 4 or less 'Sentinel' in your deck*

Binary Pegasus

Power: 6000

Shield: 0

Skill: Boost

Race: High Beast

Type: Normal

Sentinel-(Counterblast 1)-When you are being attacked you may pay the cost. If you do, put the top five cards of your deck onto the Guardian circle.

* You can only have 4 or less 'Sentinel' in your your deck*

Grade 2

Comet Rider, Nova

Power : 10000

Shield: 5000

Skill: Intercept

Race: Human

Type: Normal

No ability text

Beautiful Assailant, Venus

Power: 9000

Shield: 5000

Skill: Intercept

Race: Spaceroid

Type: Normal

Generation Break 1:[AUTO] When this card is sent to the bind zone by the effect of one of your cards, you may call it to the rear-guard.

Unrivalled Fighter of Planets, Mars

Power: 9000

Shield: 5000

Skill: Intercept

Race: Spaceroid

Type: Normal

Generation Break 1-[AUTO][R]When this unit attacks, it gets +3000 power.

Dusk Night Dragon

Power: 9000

Shield: 5000

Skill: Intercept

Race: Cosmo Dragon

Type: Normal

Generation Break 1-[1/Turn][AUTO][R](Counterblast 1)When this attacks a vanguard, if it is boosted, you may pay the cost. If you do, retire one of your opponent Grade 2 or less rear-guards and call one Grade 1 or less 'Cosmic Sanctum' card from the bind zone to the an open rear-guard circle. At the end of the turn, put that unit into the bottom of the deck.

Meteor Knight, Chondrite

Power: 9000

Shield: 5000

Skill: Intercept

Race: Human

Type: Normal

Generation Break 1-[1/Turn][AUTO][R]When your card is sent to the bind zone by the effect of one of your card, this card gets '[AUTO][R] When this card attacks a vanguard, unflip one card in your damage zone.

Meteor Knight, Jet

Power: 9000

Shield: 5000

Skill: Intercept

Race: Human

Type: Normal

Generation Break 1: [AUTO][R] Each time a card is sent to the bind zone, this unit gets +2000 power until the end of the turn.

Refraction Dragon, Light Pulsar Dragon

Power: 9000

Shield: 5000

Skill: Intercept

Race: Cosmo Dragon

Type: Normal

[AUTO](Bind the top card of your deck) When this unit is placed on the rear-guard circle, you may pay the cost. If you do, draw a card.

Grade 3

Astro Blade, Orion

Power: 11000

Shield: -

Skill: Twin Drive

Race: Human

Type: Normal

Generation Break 2: [AUTO][V](Counterblast 1 and bind the top card of your deck) When this unit attacks a vanguard, until the end of the turn, this card gets +5000 and if you have five or more cards in your bind zone, this card gets Critical +1 and you may call one of you're bound cards to the rear-guard.

[AUTO](Counterblast 1 and bind one of your rear-guards) When your G-Unit Stride, you may pay the cost. If you do, search your deck for up to one 'Cosmic Sanctum' and call it to the rear-guard.

Azure Lunar Dragon

Power: 11000

Shield: -

Skill: Twin Drive

Race: Cosmo Dragon

Type: Normal

Generation Break 1:[AUTO][V/R] When this unit attacks hits a vanguard, choose two of your rear-guards and +1000 for every card in your bind zone.

Astronomical Golem

Power: 10000

Shield: -

Skill: Twin Drive

Race: Cosmo Golem

Type: Normal

[ACT][V/R](Counterblast 1) This unit gets +3000 power

Diffraction Dragon, Black Hole Dragon

Power: 11000

Shield: -

Skill: Twin Drive

Race: Cosmo Dragon

Type: Normal

[ACT](VC): Legion20000 "Refraction Dragon, Light Pulsar Dragon"  (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)

[ACT][V](Counterblast 2 and Soulblast 1) When this unit attacks a vanguard, if this unit Legion, you may pay the cost. If you do, your opponent chooses one of his/her rear-guard for every card sent to the bind zone this turn and retires it. No more than three rear-guards can be retired by this effect per turn.

G-Units

Interplanetary Dragon, Shooting Star Dragon

Power: 15000+

Shield: -

Skill: Triple Drive

Race: Cosmo Dragon Lord

Type: G-Unit

[AUTO][V](Counterblast 1 and Soulblast 1) After the battle that this unit attacked, bind the top card of your deck face-down, declare a Grade, and reveal the card. If the card is the same Grade a the Grade declared you may pay the cost. If you do call that unit to the rear and it gets +10000 power and Critical+1. If not put the card on the bottom of the deck.

Interplanetary Dragon, Supernova Saver Dragon

Power: 15000+

Shield: -

Skill: Triple Drive

Race: Cosmo Dragon Lord

Type: G-Unit

[AUTO][V](Bind two of your rear-guards) When this unit attacks a vanguard, you may pay the cost. If you do, select three of your units and and they get +5000 power until the end of the turn.

Interplanetary Dragon, Nuclear Fusion Dragon

Power: 15000+

Shield: -

Skill: Triple Drive

Race: Cosmo Dragon Lord

Type: G-Unit

[AUTO][V] When this unit attack hits a vanguard, retire one of your opponents rear-guard and call one unit from your bind zone to the rear. At the end of your turn, put the selected unit and one card in your drop zone into the bind zone.

Interplanetary Dragon, Galactic Halo Dragon

Power: 15000+

Shield: -

Skill: Triple Drive

Race: Cosmo Dragon Lord

Type: G-Unit

[1/Turn][ACT][V](Counterblast 2, Bind one card from your hand and choose one face-down 'Interplanetary Dragon, Galactic Halo Dragon' in your G-Zone and flip it face-up) When this card attacks a vanguard,you may pay the cost. If you do and you have six or more cards in the bind zone, this cards get +5000, Critical+1 and your opponent cannot call cards to the guard circle with Sentinel to the guard circle until the end of the battle.