Talk:Loving Embrace, Amore/@comment-25542469-20171127233407/@comment-25542469-20171128022209

Yeah, that does sound a bit weird, but I understand what you're saying for the most part.

If you don't mind, here are some random suggestions that I think could work with your Allure units:

A. Based on you're unique description of Allure, it seems to me that these units, and possibly the clan in general, have a peaceful approach similar to Bermuda Triangle (lore-wise at least). With this in mind, here are 2 suggestions I think could simplify your units a bit, and maybe make them better than before. (Not saying they're bad of course, as I haven't seen them yet, but just thinking something can always be improved upon.)

1. Make the units a bit weaker than other units in other clans. Basically, instead of having to -2000 power for Allure, a G2 could have 7000 base power instead of 9000, a G1 have 5K power instead of 7K, etc.

2. Change the activation wording for Allure just a bit. Here's an example I came up with - :"Allure (When an opponent's unit's [Power] is decreased in the same column as this unit, the unit becomes alluring until end of turn.)" or "Allure (When an opponent's unit's [Power] decreases, this unit becomes alluring until end of turn.)" As you can see, the first is similar to BT's Harmony by activating in the same column, while the second activates as long as opposing power is decreased.

B. My suggestion for Amore's Heart skill: Amore doesn't seem to have a skill that costs yet, or makes use of Amore being alluring. Maybe have the skill be something like "[AUTO] (VC/Heart): [Soul Blast (1)] When one of your units becomes alluring, you may pay the cost. If you do, choose one of your opponent's units, and it gets [Power]-3000 until end of your opponent's turn." ?

These are just some suggestions I had. Up to you whether they're used or not. Anyways, like I said, interesting unit, and I'm looking forward to seeing more, no matter how you use the skills.