Thread:Jesteban360/@comment-25542469-20180721130925/@comment-25542469-20180723024205


 * Lore- So, summed up, they are ground-to-air operations who need to prove their worth to the Empire. That works.
 * Playstyle- So they "blow" the opponent's rear-guards back to the hand, and then punish the opponent for having a large hand by restricting its uses or gaining advantages? Cool, and it fits the Empire theme really well. However, there is one problem:
 * The call, ride, and discard restriction is essentially a Lock+Delete+Guard Restrict all on the hand at the same time, which is really OP. Putting an ability like that on maybe 1 ACE G-unit could be fine, but as the main playstyle? No way. The rest seems fine though. Restricting some hand uses and gaining advantages when cards are returned seems alright and pretty interesting.
 * Character- Yeah, a friendly rival was the route I was thinking as well. However, I kind of liked her whole serious martial-artist theme as well. So, maybe she could be between the friendly rival cardfighter and the serious martial-artist? As for her relationship with Saori, well... from what we got to see of the real Saori in the G Extra Turn, he seems to be very shy. Thus, I don't feel it would make sense for him to talk to her as a classmate, let alone be her best friend right or introduce her to Vanguard right off the bat. Especially if she has that martial-artist reputation, which would make her somewhat intimidating to a few people, especially someone like Yuki or Saori. These are just my thoughts though.
 * Also, as far as a "disability" goes, while I'm not against it, I feel it will have to be a bit more specified before seeing how it would work in her parts of the story.