Talk:Recon Dragon, Samsara/@comment-27589621-20170913205724/@comment-25542469-20170913232904

Well, seeing as Samsara is supposed to be a bit like Blademaster "Kouen", I think the first effect is balanced. Seeing as Kagero can clear out a field pretty well, Kouen can basically get a G3 at the end of every turn. The same applies to Samsara. Murakumo can easily clone, but that doesn't mean you'll always have one on field. The only reason he has the cost at all is to:

1. Get back copies for later use.

2. To follow his name, as it is an idea for reincarnation. So, the first skill "reincarnates" the returned unit into another unit.

Not to mention, you say that there is no real counterplay to the call, and yet retiring, binding, return, and lock skills exist. The only time there isn't really a counterplay is against clans that don't have some kind of skill to get rid of opposing units such as Gold Paladin or Royal Paladin. Even then, if you call the unit to the front, for whatever reason, it can still be attacked and retired. So, there are counterplays, just not for every clan. If it is a huge problem though, I might add a soul blast to the cost. However, I'll need to design more Infiltrate units, and look at the current existing units (canon ones), to see if it really is too good of a skill for that cost.