Thread:Angelicist/@comment-22439-20141011094509/@comment-27360363-20141011123952

Looking at the Crossride. Tormenting God, Le. its skill I would say it's gaining too much advantage for what its cost is worth. "[ACT](VC) Limit Break 5: [Counterblast (3) & Persona Blast] Retire all of your opponent's rear-guards, in the front-row, and then your opponent chooses a card in his or her hand for each card retired by this effect."

That's the best I can do for so much advantage. I seem to see this problem a lot in fan-made cards. Where people try to overbuff their skills to the point that it is actually too much. What most people don't seem to see is that cards should synergize with each other, where all the cards in the deck work together to gain the advantage needed. So rather than having one card with "[ACT]: You win the game." Or something with " [ACT]: [Amazingly Expensive Cost here] You win the game." you can go with small costs and small advantage gains, where the rest of the deck does everything. Where the deck works together to win rather than have just one unit.