Talk:Flight/@comment-25077685-20161020074944/@comment-27589621-20161021033128

While hand advantage and offense power may not be their strong points, I don't think those are strong enough to be considered a true weakness. Narukami, for example, doesn't have draws or calls, but their greatest reliance is getting their powered upione shot attacks through. If they're key attacks (usually the vg) don't hit, the other units can't really do anything to recover from that.

And if their only weakness is early game rush, then the oppoennt will have to get lucky early game draws with a clan that can afford to call early game in order to beat them down.

Now that I think about it, Lack of power could probably be the clans greatest flaw, but again, I'm not sure if that's enough. (non G-era)LJ, MC, and a few other clans have trouble with raw power, but (especially LJ) have proven to be quite viable.

Maybe I'm just overthinking this. I should proabbly wait until you make more cards so I can get abetter feel.