Talk:Royal Flush/@comment-5561174-20140606195145/@comment-27360363-20140606230153

This really doesn't "support" Royal Flush, really :/. The best way to use this would be with itself multiple times. However, the problem here is that each time your ride a grade 3 a grade 3 lost from the deck and therefore, you get a lower and lower chance of getting that grade 3 during your Royal Flush.

If you plan on using it with one of the Royal Flush units on this page to increase consistency, most of them can already reach this level of power without this unit. And the need to send a grade 3 to the soul, would probably be quite hurtful to their own Royal Flush. However, it does help them with consistency a bit.

If you're trying to find a way for Royal Flush units to break ride, that's useless as the Royal Flush units already have that power and they can do it the moment they ride grade 3. Waiting just decreases their usefulness.

The best I can see with this unit itself is calling and power gain, the riding provides no use whatsoever. In fact it rather hinders the deck. However, by the way it's worded if you have a choice to ride and if you don't you still get the [Power]+10000 and that then becomes a bit too powerful. Even at seven that becomes too powerful.

Here are the reasons why that unit is too powerful:

[ACT](VC): [Counter Blast (1)] This unit gets [Power]+2000, until end of turn."
 * Here is my Royal Paladin that searches the deck: "[AUTO](VC) Royal Flush: [Counter Blast (1)] At the beginning of your main phase, if the total hit seven or more, you may pay the cost. If you do, choose one of your opponent’s rear-guards and search your deck for a «Royal Paladin» with the same grade as that unit and call it to (RC).
 * First of all, calling any unit to the rear-guard already provides a harsh cost. Pale Moon, Granblue, Shadow Paladin and Royal Paladin demonstrate this.
 * Calling any unit from the deck provides an even harsher cost. So, even if Royal Flush provides a way to decrease the cost of calling from the deck. That still doesn't do enough. Even if it's stronger than Limit Break. Cost 2 would be a Limit Break to call any unit (as an ACT) even the Fearless Jewel Knight, Julia who calls more restricts her calling amount as well but still needs counterblast 2 to call a single unit.
 * Add to that the [Power]+10000, sure the power gain won't "Do much" but +10000 is still way too much without a cost.