Thread:Eronan/@comment-24438896-20140526170748/@comment-24438896-20140530082953

Hey, I have a clan idea. This clan's playstyle revolves around discarding units from your hand AND retiring rearguards to activate effects. The boss units and/or offensive units do the discarding, whilst the support and/or defensive monsters have the effects which help with hand advantage. I will give an example of each type of unit:

Boss unit:

[ACT](VC) Limit Break 4: [Choose up to five cards from your hand and discard them] During your main phase, you may pay the cost. If you do, this unit gains [Power]+3000 for each <<[Clan]>> card that was discarded and if four or more <<[Clan]>> cards were sent to the drop zone, this unit gains [Critical]+1 until the end of the turn.

[AUTO]: When this unit enters (VC), draw two cards.

Offensive unit:

[AUTO](RC):[Counterblast (1) & Choose a card from your hand and discard it] At the end of a battle step that this unit attacked a rearguard, you may pay the cost. If you do, [Stand] this unit. This skill can only be used once per turn.

OR

[AUTO](RC):[Retire this unit & Choose a card from your hand and discard it] When this unit's attack hits, if you have a <<[Clan]>> vanguard, you may pay the cost. If you do, draw two cards.

Support unit:

[AUTO]:[Counterblast 1] When this unit is sent to the drop zone from the hand, if you have a <<[Clan]>> vanguard, you may call this card and another <<[Clan]>> card from the drop zone and call them to (RC).

OR

[AUTO](RC): When an attack hits in which this unit boosted a vanguard, you may draw two cards and retire this unit.

'''If you approve of this clan mechanism, please help me make a decision on it's name. It will be in the Aether Nation.'''