Talk:Brave Hero, Grande Argonaut/@comment-7341673-20160404052100/@comment-27589621-20160411003443

I'd have to agree. Let me give it a shot.

[ACT](VC): [Counter Blast (1) & Choose a face down card named "Brave Hero, Grande Argonaut" from your G Zone, and turn it face up & Choose a card from your hand, and discard it] Until end of turn, this unit gets grade +2 and  "[CONT](VC): All of your units get [Power]+1000 for the total grade of all units on your (VC)/(RC)". If the number of face up cards in your G Zone is 3 or more, this unit gets grade +2 until end of turn.

I think that's right. But I do see an issue with this cards skill. As I see it playing out, if your rearguards average out to be grade 2 each, your field is full, and this guy is only using his first skill, all of your units will get 16+ power... and with the bonus skill tha could go up to 18+ power... For a Counter Blast, Persona Flip, and a Discard. And there's no 1/Turn... so yeah.

I'd say that's severly overcosted, especially for a card from a Trial Deck. How about the ability becomes more like this:

[ACT](VC)[1/Turn]: [Counter Blast (2) & Choose a face down card named "Brave Hero, Grande Argonaut" from your G Zone, and turn it face up & Choose a card from your hand, and discard it] Until end of turn, this unit gets  "[CONT](VC): All of your units in the front row get [Power]+1000 for the total grade of all units on your (VC)/(RC)". If the number of face up cards in your G Zone is 3 or more, this unit gets grade +2 until end of turn.

Hm... actually, now that I think about, there's no really good way to give power from total grade at that magnitude. Unless the power is only given to the vg, your columns will constantly be at G-Neo Nectar Asha levels of power with much easier set up.