Thread:RainEStar/@comment-28583988-20180801112519/@comment-27589621-20180801162656

I left individual comments on some of them, but I'll summerize some of the things I've noticed here (Please excuse my more sarcastic comments, all pokes are made in good jest as constructive criticism, but as it is the internet, they can come across wrong.)

Loops: I've only found 1 potential loop which would allow you to increase your hand by +6, soul by +8, and allow you to tripple or even quad gift in a turn under realistically good conditions (theoretically +8 hand, +16 soul, and +4 gift, but that's unlikely to happen). Cards that largerly contribute to loop are Gathering of Wilds, Fabius, Awakening of Cobalt, Mobius, Advance Borealis, Kapier.

For an Accel Clan, they remind me of a cross between OTT with their plusing, NG with their resources, old school RP with their free reign superior calls, a bit of Gold Paladin and Pale Moon with the top deck and soul calls. Its... a bit much. Borrowing bits an pieces is fine and all, but this clan does it way too consistently. Superior calling is pretty much free from top deck and soul. Counter Blasts get more milage than RP does, and there are 2 cards that can get you a CC2. The hand advantage gives them an easier time defending than Tachi (suprising, given Tachi have great draw power for an Accel Clan in this era). And the ability to search your deck so often for nothing more than a CB or a SB allows potent toolboxing. And then there's the ability to put cards from drop to soul, so deck out isn't a huge concern. Yeah... this clans doing a lot.

Some of the balance around rarity doesn't make a lot of sense to me. A card that can +3 off a CB is a Common, but a card that net 0 with a bounce back to hand is an RR. That's... a bit of an issue. And there's too many cards that will discard 1 to search for a card they want, and maybe throw a bonus on top of that. That's a deck wide quality search of toolboxing, and some of them are C rarities, when they can barely be balanced/nerfed to RR/RRR levels.

Overall, I will say that I do like the clan. I do admit to bashing on the skills and combos I deem "out of hand", but I think you evolved the playstyle for the clan really well for V era. Can't say I get solid feel for the identity yet (might just be that I haven't spent enough time on them though) but while they borrow from the clans I mentoned earlier, it feels very different. And I want to see what directions you take with some of the more outlandish cards now.