Talk:G Introduction Set 1: Breaking Barriers/@comment-28583988-20171126234541/@comment-25542469-20171127020237

Well, ZRs seem to be for a whole Nation instead of a single Clan, so it being a ZR for Glace Guard mainly, and then having an ability to make it part of the other clans wouldn't make much sense. What if it was a Cray Elemental instead? As CEs seem to be both their own clan and nation, and belong to all clans and nations. That way, it works for everybody, but works best for our clans.

Also, while I see where you're coming from with the "No [1/Game]", CVG kind of already has it with the introduction of Ultimate Stride, as well as GB8s to some extent. As Ultimate Strides either end the game or you lose your G zone, and GB8s are only needed at 1 copy due to also being game enders, but with a chance to Stride again should your opponent survive. So, adding an actual [1/Game] wouldn't really hurt, as it would just allow a ZR style to regular units. Here's a quick example of a [1/Game] I've come up with (This would be the CE idea for Origins):

Name: Origin Elemental, (TBA)

Grade: 3

Power: 10000 (Due to some of the CE Stride units needing 10k for effects)

Effect:

[ACT] (VC) [1/Game] GB3(maybe?): [Choose a face down  from your G zone, and turn it face up & choose a grade 3 from your hand, and discard it] This unit gets [Power]+25000/ [Drive]+1, and it gains the names of all face up cards in your G zone. (Largely subject to change.)

[CONT] (VC/Heart): All of your units with "Origin" in their card names are from all clans and nations. (This allows multiple Origin units to be a part of this deck, with could be part of the reason for multi-grade ORs.)