Talk:Frigid Renegade, Icetomb/@comment-31849234-20170812051442/@comment-25542469-20170812062541

Well, while I do get where you're coming from with the whole, OP due to cannot pg thing, at the same time, it's not really that bad. I mean, first off, you don't know if your opponent has a pg or not in hand when you use this. Meaning, you could just be wasting resources needed later. Second, even if you do stop them from normal calling a Sentinal, if this was a real clan, there would most likely be new cards to superior call cards to the GC. Meaning, your opponent could still get around the freeze and pg.

As for the Luard style part, while I do like the idea a lot, at the same time, I want Icetomb to be different. I want Glace Claw to use Stride as more of extra pressure than an actual need. That way, you can play the deck as cheap as you need, and still get good quality builds. Also, and I plan to post this on the clan page in a moment, most of the units with a freeze skill won't be able to have any other skills. If they do, those skills won't be very powerful, or will be on hit skills. While the freeze ability does restrict what your opponent can protect themselves with, at the same time, I'm trying to find trade offs to make the clan have its own weaknesses. However, if I try to make Glace Claw truly balanced, Freeze would become useless. I mean, let's face it, a clan that controls the GC for its playstyle is more than likely going to be at least a bit OP.