Thread:Bznboy/@comment-5561174-20130216080220/@comment-5140470-20130216134734

Well, there are probably some skills you can take from the grade 1s and 0s. But here are some of my own ideas.

Grade 2:

(1) Winter Unit

Power: 8000

Shield: 5000

Effect: AUTO [Counterblast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's rearguards, and that unit cannot [Stand] during your opponent's next stand phase.

(2) Summer Unit

Power: 9000

Shield: 5000

Effect: AUTO [Counterblast (1)] When this unit is revealed from the top of your deck, you may pay the cost. If you do, reveal the top card of your oppponent's deck, and put that card on the top of your oppponent's deck.

(3) Fall Unit (Grade 1)

Power: 6000

Shield: 5000

Effect: AUTO [Counterblast (1)] When this unit is placed on [G], you may pay the cost. If you do, choose on face up  from the damage zone, from your damage zone, call it to [G], and put the top card of your deck face down into your damage zone.

(4) Spring Unit

Power: 9000

Shield: 5000

Effect: AUTO [Counterblast (2)} When this unit attack hits a vanguard, if you have "insert-part-of-unit's-name" as vanguard, you may pay the cost. If you do, draw two cards, then choose a card from hand and add it to your soul.

(5) Fall Unit

Power: 8000

Shield: 5000

Effect: AUTO [Counterblast (1)] When this unit intercepts, if you have a  vanguard, you may pay the cost. If you do, reveal the top card of your deck. If that card is a grade 2 or less, you may call it to [G]. If not, shuffle your deck.

You can copy other cards from different clans for some other cards. Like S-special intercept, Tail Joe and Starlight unicorn (I know there's a grade 2 variant, don't know the original name).