Thread:RainEStar/@comment-25542469-20180529031251/@comment-25542469-20180530055005

Yeah, I suppose the mechanic is too easy to achieve. However, so are multiple other keywords, such as Darkness, Unite, and Harmony. I do see where you are coming from though, and I do have an alternate version in mind, but I don't think it's that good.

Ever After "X" (Active if X number of cards have been placed in the drop zone.) 

I thought of this version shortly after posting the other one, but after thinking about it, figured it might be harder to use than the first version. The reason is that, with this one, you have to contribute to it each turn by either milling, retiring, or discarding until you reach the total you need for the turn, which gets rid of resources you may need. While the clan will have milling abilities, having to mill a certain amount of cards each turn in order to make your powerful plays might be worse than just having to meet a certain amount of cards in the drop zone for a permanent keep. Plus, it's not like I would make the original version too easy to meet, or that its uncounterable. Narukami's Thunderstrike would be an easy counter, and I was thinking of making the base Ever After number around 10 or so, which means that even with early guarding or similar, it will take a few turns to activate. I'll work it out though, to figure out which would be best and is the fairest.