Rise of the Thunder Gods!

Why this article?
Hello everyone!

As an almost brand new Italian Cardfight! Vanguard player, but not newbie to card games, I fell in love with a group of units rarely taken in account, or even hated, by players: Narukami nobles.

I know, I know… you’re asking yourself, “why should I bother, at the sunset of the G era, of a ‘‘‘broken’’’ set of cards when I could play with ‘Conquering’, ‘Eradicator’, ‘Brawler’, or with the Kagero?”

Tastes may vary, but these “Hindu-inspired” guys looked amazing to me from the very beginning, and they’re actually very funny to play…when the strategy works!

Unfortunately but understandably, Bushiroad focused its efforts on more character-related and attractive clans and archetypes, leaving the Narukami nobles in the shadows.

Hopes and Ideas
One day, in a creative impulse, and thanks to the CFVG Card Creator, my little Photoshop skills and some internet research, I designed some cards that I think could help this archetype, making it more effective and funny to play. In the first time, they were un-balanced, but I lately fixed and redefined some abilities after some “playtesting battles”, and thanks to some discussions with a friend.

I made these as a personal token to the game, and I hope you could like it.

Enjoy them and don’t forget to share your thoughts with a comment!

****************************************************** DISCLAIMER******************************************************

I DO NOT OWN THE ARTWORKS, since I found them randomly on Google, or belongs to Bushiroad.

Card names could differ from original characters of the Hindu religion

and I apologize, hoping that will not offend anyone.

*****************************************************************************************************************************

Gods of the “old” G-era
Though in Italy the G-era is not even begun (yeah, we’re light-years back), here is the list of the card I developed, with some comments about my intentions.

Rakshasa King of Lanka, Raahvana
Let’s start with the center of my thoughts: the idea to make more versatile the convocation of the grade 3 nobles. Since Raahvana’s name is treated as the name of the grade 3 Narukami noble rear-guard that you choose, it is still possible to use it in conjunction with “Thousand Name Wyvern Knight”. The knight, copying Raahvana’s name, is treated as a “Raahvana unit” and, since Ra ahvana’s name is effectively the same of the grade 3 Narukami noble rear-guard that you choose, the knight will be treated as another copy of the chosen grade 3. I made Raahvana’s abilty to make its name the same of another unit, just to employ the old wyvern in this strategy, in a viewpoint that would not discard previous units. On top of that, Raahvana’s utility stride ability would become later clear.

Lord of the Dark-Lurking Creatures, Kubera
I thought this as a “ranking-up” speeder, with some binding support for the strategy.



Heavenly Mountain Daughter, Parvati
Since you will counterblast and soulblast a lot with these and next cards, here a little regeneration and defensive boost to the strategy, that still needs to bind card by a noble ability.



Lord of Irremovable Obstacles, Ganesh
The noble sentinel that could be useful for little pressure and binding too.

Divine Lord of Passing, Yama

This noble draw trigger can also help to recycle units from your drop zone and reignite the front row grade 3 you need. I made this ability because, since you can’t always guard all of your front row nobles rear-guards to preserve your vanguard’s ability, you will probably end up with the needed unit in the drop zone.



Deity of Love, Kama
This unit is a reboot of the vanilla trigger unit, with the add-on that allows the re-employing of the noble G-guardians, which abilities are less powerful then other G-guardians. For example, Brahma helps opponent’s strategy when used against a Narukami deck.



Brilliant Lunar Spirit, Chandra
The noble strider, with the ability to switch your hand grade 3 noble with another one, increasing even more the versatility. But why a strider if there’s just one Narukami noble G-unit? Well, here we go.

Avatar of the Forbidden Spirits, Shakti
This G-unit is a rear-guard-based deck recycler, and puts further the concept of “Divine Lord of Passing, Yama”, but in “Vishnu” style, and with a little front row pressure depending on how much did you bond.



Avatar of Living and Dying Spirits, Shiva

Shiva is a mid-long strategy stride, since its ability requires Generation Break and 7 opponent’s bonded cards. Its ability, also based on the number of noble rear-guards, reduce the player defenses for a massive attack and, in conjunction with her beloved Parvati, could gain an additional aggressive chance.



Tantric Marriage of Balance, Trimurti
And now the long strategy stride, based on the Hindu trinity of Brahma, Vishnu and Shiva. This G-unit has a creation (the healing), a sustenance (the summon of the units that could be useful later) and a destruction ability (the boosted horde attack with, potentially, all your noble grade 3).

These were my thoughts about what could make the Narukami nobles a more enjoyable deck, but it’s not finished yet. Since there’s a reboot currently underway, why do not give a chance to the nobles even there?

Rakshasa King of Lanka, Raahvana (V)
When I learned that Narukami would be an Accel clan I thought: “Goood!”(with evil voice). Essentially, this Raahvana is the G-era version without stride, but instead a front row rear-guard pressure boost.



Lord of the Dark-Lurking Creatures, Kubera (V)
Very similar to the G-era version, it got a power-up of the search ability, recovered from the erased search ability of the G-era Raahvana.

Heavenly Mountain Daughter, Parvati (V)
Nothing changed from the G-era version, but the shield raised to 10000 and the power raised to 8000.

Lord of Irremovable Obstacles, Ganesh (V)
In this version, Ganesh is a well-known grade 0 draw trigger perfect guard, as many other.



Brilliant Lunar Spirit, Chandra (V)
Since there isn't stride, Chandra became a booster with some power adjustment and hand changing, and gained a binding ability similar to the one of the G-era version Ganesh. The hand changing ability is a remaining of its previous grade 3 “hand swap”.

I did not upload the images of the following cards because I don't want to violate Bushiroad copyright.

Thousand Name Wyvern Knight (V)
Ability:[ACT](RC)(1/Turn):If you have a <> "Noble "Vanguard, cost[Counteblast 1], choose one grade 3 <> on your field and this unit is regarded as a unit with the same name and race as the chosen unit, and gains Boost, until the end of turn.

Comment: Since there will be many remake cards, this is my V-Series version of the name-copying knight. On top of that, it copies the race (useful for the front row Raahvana ability) and could boost too, making it able to free a front row circle for a grade 3 noble.

Indra, Rudra and Vayu (V)
Due to the remake of many cards, here my V-Series versions of the three nobles. Their power increases to 12000, as I've added, to their classic abilities, a rear-guard circle ability that is active only if the vanguard share their name, and the Accel Gift, to increase the front line employ of these godly units.

Vajra Emperor, Indra
Added ability: [AUTO}(RC):If you have a "Vajra Emperor, Indra" in your (VC) when this unit attack hits, choose from your drop zone a unit with the same grade as the unit attacked, and put it to the bottom of your deck

Turbulence Deity Howl, Rudra
Added ability: [CONT](RC): If you have a "Turbulence Deity Howl, Rudra" in your (VC), when this unit attack hits a rear-guard, retire it and bind it face up.

Lord of the Demonic Winds, Vayu
Added ability: [ACT](RC)[1/Turn]: If you have a "Lord of the Demonic Winds, Vayu" in your(VC), choose one your rear-guard, and this and the chosen unit gains Power +5000, until the end of turn.

Which version of the nobles you liked more? Or disliked more? Leave your thoughts with a comment, and thanks for the reading!