Talk:Crescent Horn Elk/@comment-25077685-20160403151312

This card's second ability is actually a very big deal. You may not think it's that overpowered, but it is really a strong skill since it can be used repeatedly every turns without even a restriction ("Artemis" vanguard is not a restriction in this case because this unit is meant to be in her deck.) But if you compared this to other units with similar ability, you'll see that their restrictions are very high. For example: Being able to be sed only once during an entire game, or Generation Break 1, or to call one very specific card. I must say, as a 9k defender and 11k atracker, this unit's bonus is just too much. Try comparing her for Luqier, Reit, Ashlei and similar boss supports, and you'll see this card's ability is drastically more superior than them all. It is overpowered. And you even added two more other Artemis units into this by your previous fan creations. The combo is ridiculously too consistent. And one last thing, why the first ability gives her a power that lasts "for the rest of the turn"??? (If you see any flaws or errors on this comment, excuse me, I'm on my phone.)