Talk:Royal Flush/@comment-27360363-20141024040734

I'm having second thoughts on creating Royal Flush support, because the problem with that is that the game becomes completely luck-based. Especially Stealth Dragon, Hideaki type Royal Flush Support units which make you want to use 2 Royal Flush. I'm also cutting out on the Royal Flush Clone for all clans.

I've cut out the Royal Flush Support-type which was similar to Chong's Kite Spider but with 7000 Power, as that takes up a lot of room. However, I won't be cutting out the Royal Flush starters just yet and I definitely won't be cutting out Wandering Pirate, Nightshade support-types.

Instead, I want Royal Flush to assist Limit Break and vice versa rather than go against it. Since, even with the Limit Break Enabler it doesn't do much. This instead creates less of a "Gamble Everything" sort of game, which I just had between my Great Nature vs. Oracle Think Tank. Where Great Nature was winning by miles, while the previous game had Oracle Think Tank winning by a mile. Instead, there has to be careful deck-building in order to figure out how you want the game to flow using your deck.

Where you have to consider every possibility of Royal Flush failing and how you'd win in that situation? Such as switching to a new Vanguard.