Thread:Eronan/@comment-24438896-20141108223204/@comment-24438896-20150417165751

Oh, I see. I understand that, its the effect of adrenaline right?

Well, as tradition goes between us (meaning for each clan I make I ask you to review a sample grade 3, grade 2, grade 1 and grade 0 unit), I'll see what you think:

G3/11000

[CONT](VC): Restraint [AUTO](VC) Limit Break 4:[Counterblast (2)] When this unit attacks a vanguard, this unit gains [Power]+3000 for each <> rearguard you have with a [CONT] skill. If four or more rearguards have a [CONT] skill, this unit gains [Critical]+1 and at the end of the battle phase, choose a [CONT] skill for each rearguard you have and they lose that skill.

(I'm not too sure about this G3, any ideas?)

G2/11000]

[CONT](VC/RC): Restraint [AUTO]: When this unit attacks, this unit gains [Power]+5000 until the end of the turn and your opponent chooses a rearguard in their front row and binds it until the end phase. Cards bound by this effect are returned to the hand at the end phase..

[It has no way of removing its Restraint skill by itself, so I thought it's skill should be more effective because other Restraints can be removed by their own card effects.)

G1/9000

[CONT]: Restraint [CONT]: This unit cannot boost an attack [AUTO](VC/RC): When this unit attacks, it targets up to two of your opponent's units at once.

G0/4000

[AUTO]: Forerunner [ACT](RC):[Counterblast (1), choose a card from your hand and discard it & Move this unit to the soul] During your main phase, you may pay the cost. If you do, choose two [CONT] skills and those skills are removed from the effect of those cards until the end of the turn.

(I added an extra cost so that more than one [CONT] skill can be targeted. This works for targeting one skill on two cards or two skills on one card.)