Talk:Benevolent General, Donat/@comment-25077685-20160405000538/@comment-27589621-20160405010341

1. The attack needs to not hit, which means that you can't go all out offense. You need make sure you drain his power but have available rearguards to take the triggers, which is difficult, because most cards take the power while performing their attack.

2. The vanguard needs to be at 0 power, and most cards in this clan average 2000 power drain per ability. There are currenty two cards that are severly needed to make this work, Ziph and Hope, who can remove 3k and 4k respectivley. However, Ziph is on call while Hope needs to be put in soul, which makes them unspammable.

3. While it's ability has no external restriction, getting your vanguard to 0 power and making certain the attack doesn't hit makes this card unable to be overused. If your opponenet is at 5, maybe 4 damage, it can be used as pressure. But if your oppoenent doesn't want to guard Donat's attack... well... you've got a g3 10k vanilla.