Nexus Guardians


 * "I don't get it. What's the nexus we're supposed to be guarding again?" —Suppressor, Loud War Dragon

Nexus Guardians (ネクサスガーディアンズ Nekusasu Gādianzu) is a fan-made clan associated with no, but incorporating members of all s and nations.

Playstyle
As a clan composed of members of all clans, Nexus Guardians has a wide variety of playstyles ranging from aggro to control. Its core mechanics, however, revolve around vanguards.

While players can normally only have one vanguard on the field (or two with ), Nexus Guardians allows players to have multiple vanguards on the field at once. They primarily do so through Ally Ride, an ability which lets a player a unit to a rear-guard circle and permanently convert it to a vanguard circle. This way, Nexus Guardians can take advantage of the powerful (VC) abilities of multiple grade 3 units at once.

Due to its focus on vanguards, Nexus Guardians can manipulate its own vanguards better than any other clan. Where other clans might focus on superior calling or powering up their own rear-guards, Nexus Guardians does the same thing with their own vanguards instead. Nexus Guardians also has a great deal of control over its own grade 3 cards and. Since Nexus Guardians naturally generates fields with vanguards instead of rear-guards, it is naturally resistant to most control clans, who focus on controlling the opponent's rear-guards (although Night Hunter, being a control clan that controls vanguards, is an extremely dangerous matchup).

As its members come from all nations, Nexus Guardians is better at using Synchrostride than any other clan; where as most clans would need to use Cray Elementals to pay the cost, and thus get the drive -1 penalty, Nexus Guardians can easily pay the cost with cards of two different nations.

Sub-clans and archetypes

 * Blizzard
 * Innocencia
 * Suppressor