Talk:Doctoroid Nassa/@comment-25077685-20160625003045/@comment-25077685-20160626115102

That's kinda what the problem is, as it could still attack rear-guard to rear-guard. So, an 11k beater is already overwhelming becaues it'll hit anything even with early game (Angel Feather has so many Counter Chargers). The fact that it can fit in every decks without much of a minus might actually make Angel Feather being able to rush like Aqua Force if you mix in the other beaters that already exist. And these two will turn into 14k and 12k beater at late game with more than a single use, which is very threatening.

Not sure if I'm exaggerating it, but I am very familiar with long/stalling games. A unit like this will definitely give you too much advantage in a long run because it doesn't have downsides that the example units I listed on my previous comment have.