Thread:Bznboy/@comment-30246837-20130527142145/@comment-5140470-20130527160010

Some ideas I came up with:

-Call-and-switch (Calls unit from the deck, and switch them back to hand for additional attacks. Grade 1 and less units have abilities to return back to hand when they boost and attack hits a vanguard, grade 2 and higher has abilities to call units grade 1 or less.)

^ Based-off Sword Art Online... I wonder how this popped out. >_<

-Rally (Abilities are pressure type that can activate when the unit attack hits the vanguard.)

-Deck Bouncing (When attack hits, counterblast (1) and return the unit back to deck, superior call a certain grade card. Grade 3 -> Grade 2 -> Grade 1 -> Grade3 )

-Genesis-type (Counterblast to build soul, soul blast to activate abilities)

-Formation-type attackers (Each unit is able to attack individually if a certain unit is the vanguard. When there's a unit in front of another unit, the other unit can attack the unit in the backrow, however, if the unit in front of it is retired, the other unit is forced to move up.)