Thread:RainEStar/@comment-24541035-20160203222507/@comment-25077685-20160308041229

For example, Angel Feather clan. Angel Feather clan has its primary theme on angels. Hence why most units are having wings and beautiful designs, and also named after the archangels. And its secondary theme is healing, which is done in a hospital. Therefore, their minor designs on a few units become workeroids and machines. Their playstyle resembles their look by healing and adjusting damage, as known as cards in damage zone, like how a hospital's operation works. And that's how they get the "Angel" and "Hospital" theme, while their archetype is "Celestial".

Another example, Neo Nectar. Neo Nectar clan has its primary theme on flowers. And flowers resemble beautiful women. That's why they are based from sylph and bioroid units with flowers as their decoration. Its secondary theme is fruits and vegetables. So they have some other units who are not humanoids, so they would differ from the sylph units, they're being animals or dragons instead, and their decorations are vegetables and fruits. Their playstyle resembles their kind by being plants. Plants grow. They grow. Expanding rear-guards by taking care of seeds they planted, growing a products with the same name for "Maiden of" archetype. And for "Musketeer" archetype, no matter how hard you try to pull them out from the roots, they're still able to grow back, they're weeds. Weeds are hard to kill. And all the scene in playstyle which varies each turn by your formation, it is the fracment of the flowers-their main theme, the essence, the nectar. Hence the name Neo Nectar.

Now, talk about your clan. Your clan has its primary theme as magic-users. Which puts on the common senses of magic-users being humans, or elves. One down. The playstyle resembles magic-users by having ability to cast spells, and become stronger, evolving. Evolution is a mysterious progress, hence why the main theme is magic-users of mysteries. Playstyle check, one more down. Now, what your clan is missing is, secondary theme. Which I suggested the mythic beasts to fill in that spot. That way, you can vary the look of your units, to have animals, instead of having everything human-based. And it would be an opportunity to introduce an archetype that would fit in with the look with a new slightly different playstyle. Hence why I brought this matter up. And one more thing your clan needs if you still which to change the name... is the name. You need to figure out all the themes first so you can decide on a perfect name for your clan.