Talk:Midsummer Dream Knight/@comment-27589621-20171105212135/@comment-27589621-20171106001313

Well... let me rephrase/expand on what I said earlier

The first skill provides great combos with current magia support, if you look at similar magia cards with this amount of utility they usually don't have a second skill, and if they do, its a generic +2k or something.

The second skill, while now less spammable, still gives you a lot for little reason. A draw is really good value, a Countercharge is pretty useful for Harri, and the Soul Charge is a nice added bonus. While good individually, when put all together, the second skill is doing way too much way too easily.

And when the two skills are put together on the same card, a lot of cards will becoem obsolete because this thing will do it all while being highly splashable at the same time. Now if you want to keep this as a 2 skill unit, its doable. You could make the first skill less versitile (some more restriction on some combination vg/grades/column/gb/etc). As for the second skill, maybe restrict to end of turn and lower the bonus to a draw (or countercharge). It'll mess up the synergy of its two skills, but it'll give the card more of an "either/or" choice, which will make it still semi versitle without making all of its competition obsolete.

Whelp, I wrote a lot on this card, espicially since I don't play pale moon that often.