Divinity Bloom

The Divinity Bloom are a clan of flowers and guardians of the forest. They focus on replacing your rear guards with other cards and adding power to these cards to have more chances of attacking with added pressure.

Lore
Deep inside the forests, a group of strong and graceful flowers and guardians live. They were just peaceful until invaders came to ruin their life. Now, they are fighting to bring new hope to the citizens of the forests.

Grade 0
Graceful Seedling, Charlie

Power: 5000

Shield: 10000

Skill: Forerunner (If a unit of the same clan rides this unit, you may call this unit to (RC).)

[Counter Blast (1) & Move this unit to the soul] If your vanguards attack is successful, you may pay the cost. If you do, choose 1 of your rear guards, check the top 5 cards of your deck and choose 1 card, and replace that rear guard with that card.

Young Flower Knight, Dew (Critical)

Power: 5000

Shield: 10000

Bloom Beast, Armageddon (Stand)

Power: 5000

Shield: 10000

Swift Bloom, Clementine (Draw)

Power: 4000

Shield: 5000

Skill: When this is sent to the (GC), choose 1 of the units you used to guard, and call it to your rear guard.

Aromatic Plant, Lavender (Heal)

Power: 5000

Shield: 10000

(You may only have up to four cards with "HEAL" in a deck)

Grade 1
Dancing Sprout, Lilia

Power: 7000

Shield: 5000

Skill: [Counter Blast 2 and Soul Charge 1] If you have an Divinity Bloom vanguard, you may pay the cost. If you do, choose 1 of your rear guards, check the bottom of your deck, replace your rear guard with that card with additional 5000 power.

Flower Prophet, Lune

Power: 7000

Shield: 5000

Skill: When this card is placed on the field, flip 1 card from your damage zone.

[Counter Blast 1] If you have an Divinity Bloom vanguard, you may pay the cost. If you do, choose 1 of your units, that unit gains 3000 power.