Talk:Subzero Dragon, Icetomb "Avalanche"/@comment-27589621-20171103215607

Rework Suggestion:

How about changing the effect of the first skill to: "During the battle that thsi unit attacked a vanguard, when your opponent's grade 1 card is placed on (GC), you may pay the cost. If you do, this unit gets [Power]+10000, retire the called guardian, and that unit's effects with "cannot be hit" are nullified."

As for the second one... that's strong. Normally an ability like that has a condition of "if your opponent has 4 damage or less" to prevent instawins from happening to early. Like if your opponent has 3 damage, takes the hit, and you get a critical trigger. They went from 3 to 6 and aside from guarding a presumable harmless attack without PGs, there was nothign they could do. So yeah, I'd personally restrict it to 4 or less damage.