Talk:Royal Flush/@comment-4257376-20140501070517/@comment-27360363-20140501080449

Heal Triggers are used in every deck .-. I'd think it'd be better if it made the player think if they wanted to use the skill or not. This way it won't be abusable and bias to the Royal Flush units. So maybe something like:

Grade 1 6000 Power/5000 Shield

[CONT](Deck): This unit is also a grade 3 unit.

The way I'd see this working because it's a Grade 1 and Grade 3 at the same time it'd be a +4 in the Royal Flush.

Besides that an "[AUTO]" skill wouldn't work because you need to complete a skill before you can activate a new skill. Though the basic way to boost a Royal Flush would be to filter out cards from the deck.

Here it has weaknesses rather than it being a Heal Trigger. For example:

Though for its weaknesses it tremendously increases the chances of Royal Flush succession.
 * It uses up space, this could be used by cards that are useful for the deck.
 * Its 6000 Power makes it even harder to choose as it's wasting space for boosters. This would only be used to guard.