Talk:Dissonance/@comment-26956647-20160817175729

Can someone help me find a better way to reword this keyword so it still indeed works once a turn, but does not in fact get hindered by the way 1/turn skills work in CFV?

I really want it to be more versatile, and since discard costs are already on my Strider, this is just complicating things. Still with the power level I want it to be on, units should only be able to get into Dissonance once a turn.