Thread:RainEStar/@comment-25542469-20180724062114

Hey man, I just finished the trial deck (for the most part). However, I have one or two cards I still need some help with. I figured I'd ask your opinion, as well as see if you're still up helping me test it once you have the time.
 * I have 2 skill ideas for Argus. However, I don't know which one (if either) would be best for a trial deck back-up G3. Which do you think would be best (if either)? (Note: I still need to give him a weak second skill. Most likely a GB power up when attacking a vanguard. Think that would be good with either of these?)
 * [Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a sentinel from your drop zone, and return it to your hand.
 * :[Counter Blast (1)] When a sentinel is placed on your (GC) from hand, you may pay the cost. If you do, draw a card.
 * I may change this to retiring an opponent's rear-guard, for a little offensive guarding, but I'm not sure.
 * Should I give Balto a GB especial intercept ability, or make him a vanilla? Just trying to figure out if I should have 2 vanillas, like most clan-introducing trial decks (lol, we've only had 2 XD), or give him a small, defensive skill (as this TD is meant to be pretty defensive, as you can gather from its name, and the clan/archetype it introduces). 