User blog:RainEStar/A New Clan Idea

I've been wracking my brain trying to do two things:

1. Make a new clan for Magallinacan (still can't spell it despite being a Bermuda main) or Zoo Nations since no one seems to pay attnetion to those nations.

2. Make a defensive clan with an original play style

I think I've finally come up with a solution.

Nymphia Depths

This clan will be located in Mag... the ocean nation. I'm thinking mermaids, sea creatures, and nymphs as the primary races, with some occassional dragons and ghosts as well.

This clan's playstyle will revolve around lowering your units attack power, and activating a vareity of defensive abilities. Here are the four cards have created as a sample:

Grade 0:

Resting Manatee (R)

5k

[CONT](Soul): When your vanguard is attacked, it gets [Power]+1000 until the end of that battle.

Grade 1:

Life of the Party, Nyssa (C)

6k

[ACT](RC): [Put this unit in your soul] Choose one of your opponent’s rearguards, and until the end of your opponent’s turn, it gets [Power]-3000.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Grade 2:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lovely Nymph, Niesha (C)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">9k

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[AUTO]: [Soul Blast (1)] When this unit is placed on (VC)/(RC), you may pay the cost. If you do, choose one of your opponent's rearguards and it gets [Power]-2000 until the end of your opponent’s turn.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Grade 3:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Protective Nymph Queen, Layla (RR)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">10k

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CONT](VC): When one of your opponent's unit’s attack, if the attacking has [Power]10000 or less, the attack does not deal any damage if it hits and does not retire any rearguards by battle.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[AUTO](VC): When this unit attacks a vanguard, if gets [Power]+3000 until the end of that battle.

I don't have all the details worked out yet, but I'm going to try my best to tie up loose ends. For now, do you think this is a viable idea?