Thread:RainEStar/@comment-24541035-20160203222507/@comment-27589621-20160207042936

I play tested a few card ideas, and I think forcing bouncing the opponet only works if there's also a way to occassionally force call. That way the skills can continue to be used.

Limit Breaks and stuff work, but I think this clan will be at its peak with g-restriction. Not as a complete clan necessity like Gear Chronicle, but definitely g-era heavy.

To summarize, the list of abilities (including main focus and support abilities) for the clan could be:

Returning oppoent rg to hand

Calling own rearguard

Forcing opponet to call rg

Guard restriction

Power buffs

Drawing

opponet discarding

I think force opponent bouncing/calling and power buffs should be the main focus, while guard restriction, drawing, and discarding would be less common abilities.

What do you think?

(And I should probably post some more of my card drafts, shouldn't I?)