Thread:Bznboy/@comment-3978223-20130406134558/@comment-5140470-20130407092257

Morale Booster seems like a game breaker, chances of that occuring is low, but not very low. Soulblast 3 is a easy cost for a clan that has a large amount of soul charges.

Blitzkrieg rush should send the card back into the deck after boosting cause now it looks more like a pale moon card, something like.

AUTO [R]: [Soulblast (1)] When this unit boost a  you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle. At the close step of that battle, put this unit at the top of your deck and shuffle you deck.

Knight of Voidless Shadow... Erm, you do know that soul charge is not a cost? Either soul blast (3) or Counter blast (2), your choice. Alternately, you can put a card from your hand to the soul.

World Eater Leviathan: This card has a lot of potential. First and third skill is fine, but the second skill is essentially costless. Not a good idea. For starters, it should lose twin drive. secondly, this skill should be the Limit Break unit, not the first skill.

So, skill should be

[ACT] (VC) [Counterblast (3)] Place all rear-guard that both players control into your soul, this unit gets [Power]+1000 for each unit put into the soul with this skill until the end of the turn. [AUTO] (VC) LB4: At the close step of the battle that this unit attacks a vanguard, if there are ten or more units in your soul, you may stand this unit. If you do, this unit loses Twin Drive. This ability can only be activated once per turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

...Not bad of a combination for DSBO Limit Break.