Primal Roar

Primal Roar (プライマルロア Puraimaru Roa) is a fan-made clan from the Zoo nation. It is the renamed version of Ferocious Claw from the other wiki, after I had ironed out the clan's flavor and themes a bit.

Playstyle
Some clans are complex and highly technical. Some clans demand that you manage your resources, maximizing output while minimizing input. Some clans require you to study every synergy between cards in your deck, demanding that you know the cards in your deck like the back of your hand. Some clans need you to memorize lengthy chains of combos, where the slightest mistake can cause you to lose the game. I have made custom clans like those.

Primal Roar is not one of those clans.

Primal Roar's theme is power. Primal Roar relies on few fancy tricks, instead focusing on using the large base powers of its units and extraordinarily massive power boosts to smash enemies in the face. Primal Roar equally focuses on powering up its vanguard and its rear-guards, rather than one or the other. This means that Primal Roar is primarily an aggressive clan, but it does have defense in that its units can defend with high base powers.

Primal Roar's units tend to not have a lot of synergies, with the power of each one largely contained to themselves. Primal Roar also doesn't have a lot of effects that draw or search for cards. Overall, this means that Primal Roar has an inherent amount of consistency. While Primal Roar doesn't draw and call as many cards per game as other clans, the ones it does draw are guaranteed to be good, as they can usually hit high numbers without relying on combos with other cards.

Among Primal Roar's few tricks are superior calling from the G zone and removing abilities from your own units. Primal Roar can exploit the high base powers of G units on the rear-guard circle to smash enemies in the face (want to smash people with the 25k Zoa or even the 30k Gyze? Now you can!) and rapidly ramp up the number of face up cards in its G zone, then gains bonuses depending on the number of face up G units you have. Primal Roar also makes heavy use of high-powered units with drawbacks, then removes those units' abilities to remove those drawbacks.

List of Primal Roar cards
Movement from the other wiki is incomplete; cards can currently be viewed here. Some cards on that page may differ from their versions here; the ones on this wiki are the definitive versions.