Thread:RainEStar/@comment-24541035-20160203222507/@comment-27589621-20160205044133

Yeah, I made those off the top of my head so they head serious flaws. -_-' Calling units to field is only a cost if you're Labador in Bermuda Triangle.

I know the cost of opponet returning units to hand can be a benefit. That's why I think the effects gotten from using it should be powerful to make up for it. Both oppoent and player get a plus, but the player will get a stronger plus that'll hopefully be able override whatever plus the opponet got.

As for having so many mechanics, I was thinking the main ones being calling and returning oppoent hand to rg. Guard restriction would be a powerful skill for vg, and discarding could be a rare skill (G-units or other hard to use stuff). Multiple clans have focuses, and then a couple of units that just do something entirely different that's still useful, which is basically what discarding would be i believe. Maybe. I dunno. Work in progress.

I think this clan could work, if we fine tune the abilities so the combos make sense and lessen the soft plus.

Abilities activating with hand involvement... the only thing I can think about is revealing (still haven't made contact with the guy who has the idea).

I'll post some ideas for tackling ability usage when I get some. At this point I don't think my post is making too much sense.