Spell (Romanoff Blitzer)

Spell (スペル Superu) is a card type primarily associated with the Magia Covenant clan (although by no means exclusive to it). When a spell is placed on (VC) or (RC), you may pay the cost (if any) associated with its effect, use that effect, and put it into your drop zone; this is known as casting the spell. Spells are put in the main deck during deck construction.

Spells are not units. They don't have power or shield values, they don't have skill icons, and they can't attack (they don't last long enough on the field to attack, anyways). Spells do have grades, and you cannot normal call spells whose grade is greater than your vanguard's grade. Spells can be placed on the field without using their abilities, which causes them to be put into the drop zone without being cast.

A trigger spell (トリガースペル Torigā superu) is a spell with a trigger icon. Trigger spells count towards the 16-trigger limit for a deck, which is amended to allow 16 total cards that are trigger units or trigger spells.

Some spells have the Counter Spell (カウンタースペル Kauntā Superu) ability, meaning that they can also be used by placing them on (GC) during the battle that your opponent's unit attacked, allowing them to react to your opponent's plays during their turn.

A G spell (Ｇスペル Ji superu) is a type of spell that, like G units, are put into your G deck during deck construction. G spells can have the Stride or G guardian abilities, allowing them to be used by paying the Stride or G guardian cost.

Since spells can't be placed, they hamper ride probabilities, and they can't be used as attacking bodies. Thus, the impact of a spell's effect is often much greater than that of a unit with the same grade.