Thread:Angelicist/@comment-22439-20141011094509/@comment-27360363-20141011115427

That Rena Ryuguu pic XD. However, I have not seen many starters that have given a direct plus+ even with a Counter Blast. As they normally average out to +/- 0 with a CB. Though there still might be indirect plusses. Yoru card gives a +1 at worst and a +2 at its best. That's rather a lot. Not to mention you're more likely to get the +2 since not many people actually call units early in the game, and especially not at Grade 1.

So you might want to take out the last part of the skills as well as the draw. Instead, maybe you could have a boss unit (Grade 3) with: "[AUTO](VC) Limit Break 4: [Cost] During your turn, when one of your cards is put into the drop zone from (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it."

While you give Vice a "[AUTO](RC):[Counter Blast (1) & Retire this unit] When an attack hits a vanguard during the battle that this unit boosted with "Slay" in their name, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it."

This way they can combo together. Though the cost might have to be a bit hefty.