Spellbound Hex

Spellbound Hex

Nation: Dark Zone

Lore: The Spellbound Hex is a clan consisting of the Dark Zones greatest and most powerful magical beings forming under their name to become the greatest clan in the Dark Zone

Specialty: Using abilities to either retire a unit lower their power or retire units and/or lower the vanguards power unless opponent discards a card (Hex)

Hex: An ability that changes depending on the givers grade (0&1=Discard a card or the unit is retired [rear-guards only], 2=Lower power of the unit by 5000 until end of your turn, 3=Retire the unit and one other unit or discard 1 and retire another unit [rear-guard only] or lower power by 5000 until end of opponents turn unless you discard 1 and retire a unit [vanguard only]) This skill activates during the opponents end phase and is removed during opponents next draw phase

Units
Grade 0

Prodigy Magician, Maaya 5000

Auto: Forerunner (When a unit of the same clan rides this unit you may call this unit to Rear-guard).

Act[R]:(counter-blast 1 and place this into your soul) If you have a  vanguard you may pay the cost if you do choose an opponent’s rear-guard and that unit gets Hex.

Black Magic Dracokid (Critical Trigger) 5000

Young Magician, Quince (Draw Trigger) 5000

Mythical Beast, Chimera (Critical Trigger) 5000

Mystic Healer, Jibril (Heal Trigger) 5000

Grade 1

Enchantment Warlock, Drake 7000

Act[Soul]:(put this card into your drop zone) If you have a  vanguard you may pay the cost if you do choose one of your opponent’s rear-guards it gets Hex.

Magician Guardian Dragon 6000

Cont: Sentinel (You may only have up to four cards with Cont: Sentinel in a deck)

Auto:(choose a  from your hand and discard it) When this unit is placed on Guardian you may pay the cost if you do choose one of your  that is being attacked and that unit cannot be hit until end of that battle.

Young Magician, Karron 8000

Act[V/R]:(counter-blast 1) If you have a  vanguard you may pay the cost if you do choose an opponent’s rear-guard that unit gets Hex.

Trickster Mage, Presto

Auto[R]:(soul-blast 1) When this unit is placed on rear-guard if you have a  vanguard you may pay the cost if you do choose up to two cards from your damage zone and turn them face-up.

Grade 2

Deception Warlock, Strife 9000

Auto[V/R]:When this units attack hits a vanguard choose a card from your damage zone and turn it face up.

Magician of Life, Yui 8000

Auto[V/R]:(counter-blast 1) When this unit is placed on rear-guard if you have a  vanguard and your opponent’s rear-guard has Hex you may pay the cost if you do draw 2 cards.

Magician of Death, Yuu 9000

Auto[V/R]:(counter-blast 2) When this unit is placed on vanguard or rear-guard you may pay the cost if you do choose one of your opponents units that unit gets Hex.

Mythical Beast, Hydra 9000

Auto[V/R]: When this unit attacks if your opponent has a unit with Hex choose a unit in the back row that unit gets Hex.

Grade 3

Mystic Beast of Wisdom, Tarot 11000

Auto[V]LB4 (This ability is active if you have four or more damage): When a  rides this unit choose your vanguard that unit gets 10000 power and choose two of your opponents units those units get Hex.

Auto[V]: When this unit attacks a vanguard this unit gets 2000 power until end of that battle.

Cont[V/R]: Lord (if you have a unit without a same clan as this unit this unit cannot attack)

Lord of Hex, Don Dave 11000

Auto[V]LB4 (This ability is active if you have four or more damage): (counter-blast 2) At the beginning of your opponents Main Phase if your opponent has a unit with Hex you may pay the cost if you do choose your opponents vanguard that unit gets Cont[V]: Discard a card for every unit you have with Hex if not this unit cannot attack until end of turn.

Cont[V/R]: Lord (if you have a unit without a same clan as this unit this unit cannot attack)

Legion Arc
Grade 0

Young Mystic Warlock, Kamlock 5000

Auto: Forerunner (When a unit of the same clan rides this unit you may call this unit to Rear-guard).

Auto[R]:(place this unit into the soul) When your opponents unit gets Hex you may pay the cost if you do choose one of your opponents units that unit gets Hex.

Grade 1

Mythical Beast, Fenrir 7000

Act[V/R]:(counter-blast 1) If you have a  vanguard you may pay the cost if you do choose an opponents rearguard that unit gets Hex.

Magic Circle Summoner, Lester 6000

Cont:Sentinel (You may only have up to four cards with "Cont:Sentinel" in a deck)

Auto:(counter blast 1) When this is placed on Guardian from hand, if you have a  vanguard, you may pay the cost. If you do, reveal five cards from the top of your deck. Call all  to Guardian at Rest from among them, and put the rest into your drop zone.

Grade 2

Forbidden Arts Prodigy, Kadabra 9000

Cont[R]: If you have a grade 3 or greater  and your opponent has two or more units with Hex this unit gets 3000 power and Auto[R]:(counter-blast 1) When this units attack hits you may pay the cost if you do choose an opponent’s unit that unit gets Hex.

Surprise Curse Magician, Fergas 9000

Auto[R]: When your vanguard performs Legion choose one of your opponents units that unit gets Hex.

Magician of Black Magic, Shada 9000

Auto[R]: When this unit attacks if your opponents unit has Hex this unit gets 3000 power.

Reinforcement Warlock, Grent 8000

Act[V/R]:(soul-blast 1) If you have a  vanguard and your opponent has a unit with Hex you may pay the cost if you do choose one of your rear-guards that unit gets 5000 power and Auto[R]: When this units attack hits counter charge 1.

Grade 3

Magician of Forbidden Arts, Mystic Don Dave 11000

Act[V]: Legion “Magician of Black Magic, Shada” (If your opponents vanguard is grade 3 or greater this unit may return four cards from your drop zone into your deck once search your deck for the specified card and Legion)

Act[V]:(counter-blast 2) If this unit is Legion choose up to two of your opponents units they get Hex and if the number of opponents units with Hex is 3 or more this unit gets +1 critical.

Cont[V/R]: Lord (if you have a unit without a same clan as this unit this unit cannot attack)

Wise Forbidden Arts Master, Alakazam 11000

Act[V]: Legion “Forbidden Arts Prodigy, Kadabra” (If your opponents vanguard is grade 3 or greater this unit may return four cards from your drop zone into your deck once search your deck for the specified cards and Legion)

Auto[V]:(counter-blast 2 and choose a card with the same card name as a unit on vanguard from your hand and discard it) At the end of your opponents battle phase if this unit is in Legion and your opponents vanguard has Hex you may pay the cost if you do choose one of your opponents rear-guards and that unit gets Hex and if the number of units your opponents has with Hex is 3 or more choose one of your opponents legion mates and retire it.

G Arc
Grade 0

Strange Hex Sage, Prenton 5000

Auto: Forerunner (When a unit of the same clan rides this unit you may call this unit to Rear-guard).

Act[V] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1 and place this unit into your soul) If you have a vanguard with “Don Dave” in the name you may pay the cost if you do choose 1 of your opponents units and that units gets Hex 0.

Skeleton Archer of Black Magic (Critical Trigger) 5000

Spirit Sage, Sevon (Draw Trigger) 5000

Mystic Life Magi, Alika (Heal Trigger) 5000

Magic Master Prodigy, Rachel (Critical Trigger) 4000

Auto[R]:(Put this unit into your soul) When your vanguard attacks, if you have a grade 3 or greater vanguard with “Don Dave” in its card name, you may pay the cost, if you do, draw a card, choose one of your vanguards, and it gets 5000 power until end of that battle.

Resurrection Arts Dragon (Stand Trigger) 4000

Auto[R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(put this unit on top of your deck) When your opponents unit gets Hex you may pay the cost if you do shuffle your deck then choose the unit with Hex and that unit gets Cont[V/R]: When this units Hex activates the opponent treats it as any Hex. Until your opponents second draw phase.

Grade 1

Rampaging Dragon Wizard, Garen 7000

Auto[R] [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1) When this unit boost your vanguard if your vanguard has “Don Dave” in its card name you may pay the cost if you do choose an opponents rearguard that unit gets Hex 1.

Cursed Steed, Shadow Mane 6000

Auto[R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(soul blast 1 and retire this unit) When your opponents unit gets Hex you may pay the cost if you do that unit gets Cont[V/R]: When this cards Hex activates treat it as Hex 0. Until the end of your opponents next draw phase.

Necromancy Familiar, Danny Boy 8000

Alchemy Wizard, Zorro 7000

Act[R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1) Choose one of your opponents rearguards and that card gets Hex 1, then if your opponents unit with Hex isn’t retired draw a card.

Eclipse Shield Arts Dragon 6000

Cont:Sentinel (You may only have up to four cards with Cont:Sentinel in a deck)

Auto:(Choose a  from your hand and discard it) When this unit is placed on Guardian from your hand you may pay the cost if you do choose one of your vanguards that is being attacked and that unit cannot be hit until end of that battle. Then if you have a card named “Eclipse Shield Arts Dragon” in your drop zone counter charge 1.

Grade 2

Resurrection Magi Prodigy, Harrison 9000

Auto[R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1, soul blast 1) When this unit is placed if you have a grade 3 or greater vanguard with “Don Dave” in its card name you may pay the cost if you do choose one of your opponents units it gets Hex 2, then if your opponents unit with Hex doesn’t lose power during their end phase draw a card.

Necromancer Prodigy, Dorothy 9000

Act[R] [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(soul blast 2) Choose one of your opponents units and that unit gets Hex 2 then counter charge 2.

Magical Death Magi, Siri 8000

Auto[R] [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1) When your opponents unit gets Hex you may pay the cost if you do that unit gets Cont[V/R]: When this cards Hex activates treat it as Hex 0. Until the end of your opponents second draw phase.

Black Magic Magi, Steven 9000

Auto[R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1) When this unit attacks a vanguard if this unit is boosted you may pay the cost if you do choose an opponents unit and give it Hex 2, then if your opponents unit with Hex doesn’t lose power during their end phase draw a card.

Cursed Black Magic Familiar, Welsh 10000

Grade 3

Resurrection Arts Master, Don Dave Eclipse 11000

Cont[V] GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone): Your front row units gains 3000 power for every unit with Hex on your opponents field.

Auto[V]:(counter blast 1) During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponents units, and that unit gets Hex 3.

Spellbound Cursed Warrior, Increed 11000

Auto[V/R] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(counter blast 1) When this units attack hits a vanguard choose one of your opponents units that unit gets Hex 3.

Necromancer Dragon Wizard, Yang 11000

Act[V] [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):(soul blast 1) Choose one of your opponents units and that unit gets Hex 3, then if the unit with Hex doesn’t lose power or get retired draw a card and counter charge 1.

Auto[V]:(counter blast 1 and soul blast 1) When this unit is placed on vanguard you may pay the cost if you do choose one of your opponents units and it gets Hex 3.

Grade 4

True Ruler of all Magic, Runestone Don Dave 15000+

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down

Auto[V] GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):(counter blast 1, soul blast 1 and choose a face down card named “True Ruler of all Magic, Runestone Don Dave” from your G zone, and turn it face up) When this unit attacks a vanguard if you have heart card with “Don Dave” in the card name and the number of opponents units with Hex is 3 or more you may pay the cost if you do your opponent cannot call grade 1 or greater cards from hand to guardian until end of battle and choose your opponents vanguard that unit gets Stride Hex.

Glorious Necromancer Master, Zerrack 15000+

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down

Act[V]:(counter blast 1, soul blast 1 and choose a face down card named “Glorious Necromancer Master, Zerrack” from your G zone, and turn it face up) If you have 2 or more face up G units in your G zone you may pay the cost if you do choose 1 of your opponents units and that unit gets a Hex of your choosing, then choose one of your rearguards and that unit gets 3000 power for each unit with Hex.

Supreme Alchemy Grand Mage, Ethan 15000+

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down

Auto[V]: When this units attack hits a vanguard choose one of your opponents vanguards and that unit gets Stride Hex.

Mist Chain Master, Corrack

G-Guardian

Auto:When this unit is placed on guardian if your opponent has a unit with Hex this unit gets 5000 shield.

Hex Devour Dragon

G-Guardian

Auto:When this unit is placed on guardian choose one of your opponents units with Hex, your opponent may discard one card, if he/she does not retire that unit and this units shield increases by the retired units shield.