Thread:RainEStar/@comment-25542469-20180606143016/@comment-27589621-20180607031444

Forgot that it negates the guard until end of battle. That was a misread on my part.

The skill you chose, while more balanced, it's kinda scary that in late game (like second stride), it could give all guardians -15/20k shield depending on if you G guarded earlier or not. That means only a select few amount of G guards will be able to contribute any Shield value to guarding, which still leaves the attack unguardable for the majority of clans. I think you should limit the anti-shield to face up copies of itself in the G zone. It still leaves that -15k on all guards during it's second use, but caps it to prevent a situation where your opponent litterally cannot guard without needing a clan with high shield G guards. And on first use, -5k to all of your opponent's shield is still really good for forcing your opponent to drop a lot of triggers.

And I just realized the counterplay is to not use Sentinels and therefore prevent a copy from being flipped over, negating the GB3's usefulness. In that case, making the first skill an ACT that gives a CONT: Sentinels are useless might work, but only if you want tot ake it in that direction.