Thread:RainEStar/@comment-24541035-20160203222507/@comment-27589621-20160304224938

We can't say this time's been completely unproductive. We've had three useable ideas, one after the other.

And I don't think pickiness was the problem. Honestly, you didn't have a clear picture of what you wanted in the first place. Because of that, we spent a lot of time flounding around trying to find somewhere to start. A word of advice, when creating a clan, lore isn't a bad place to start. However, if you ask someone to help you with clan creation while you don't have an idea of what you want the clan to do... well, you've seen the result.

It's still been fun though, and I've liked the ideas we've brought up. I just wish we had a clearer goal in the begining, so we could have actually arrived somewhere.

Alright, now that I'm done with my rant, let's get down to buisness.

If you want Mysterium to be a clan focusing on superior calling, I'm cool with that. However, let's make sure that this new idea can work in test runs like the others did before switching over. Playstyle requires drafting, so let's get down to that.

Axl, since you came up with the idea, can you shoot a few examples of abilities. Since Ace is going to use this in a fanfic that'll start in the olden days of Vanguard, we'll need to make sure the playstyle can be adapted to all the generations of bosses.

And yeah... I guess that's what we should do. Excuse the long post.