Thread:Draugnav glacier/@comment-28583988-20180704073945/@comment-28583988-20180726145340


 * No premium combination. In my clans, V and G are separated, you can't mix em. But, V deck can fight against G deck (for my clans only). It's easier to make new cards with this rule that I implement for my own.
 * No trigger effect units. Yeah, I'm just gonna make them have effect instead, balanced to a certain point. Well, tbh, those trigger units are just like key cards, in exchange for not using them to guard (mostly).
 * 2+ Effects. Yeah, I'm still sticking to it, still balancing it. Some rather broken, some already okay. Then again, whether it's broken or not, let's leave it after this one.
 * 2+ Playstyles. Unlike Bushiroad, I don't have the luxury to create so many cards. So, I would rather make sure all cards are usable (hence the trigger units with effects). The other reasons are to create more diversity in play, that's basically the reason I release so many cards at once in the booster, to create multiple combinations. Then again, it gives some rough ideas where things will go with this start rather than starting late, so the too-late case like Hinomi or Isolgiz doesn't happen again. Whether they are broken or not, depends on how easy for you to get all the necessary copies, while considering whether their benefits are game-changing or not. Aloe is the easiest to get copies, but those copies don't give much game-changing situation. Unlike Dracaena, that can give you easy +3 when using Sentinel.