Talk:Frigid Renegade, Icetomb/@comment-31849234-20170812051442/@comment-25542469-20170812055006

While I do understand your points man, as I myself have seen them and Axl told me about them earlier, allow me point out a few things.

First off, the opponent isn't powerless, they will just have a harder time guarding things. Icetomb's skill is powerful, yes, but it only restricts Grade 1s from guarding, and only guarding normally. That means the opponent can still guard with Grades 0, 2, 3, and 4. On top of that, they could use a skill to "move" or superior call a Grade 1 to the guardian circle, which gets around the freeze ability. The freeze ability only keeps the opponent from normal calling a certain grade to the guarding circle. Also, we're talking about the ace of a clan whose entire playstyle revolves around controlling the area where player's protect themselves. I'd say it's going to be at least a bit OP compared to normal standards. However, I am trying to make it more reasonable, with ways to get out of it. The only thing that really makes Icetomb's Freeze skill deadly, is when it's paired with other Freeze skills for different grades, or you have little hand and need to pg.

As for the no pg thing, well, there are the old types of pgs, and if this was a real clan, Bushi would more than likely make a few pgs with ways to get around Freeze. Heck, we could even have the possiblity of different grade pgs. So, pgs would not be totally useless.

The entire playstyle of Glace Claw is to keep the opponent from guarding as much as possible.

As for the Stride skill itself, yeah, I'll leave that one open to change. Any suggestions? Frankly, I'd like to keep the +1 crit part somehow. I feel it really puts pressure on the opponent. Makes them have to give up more to stop an attack when paired with the freeze ability.