Cardfight!! Vanguard Fanon Wiki:The Ten Commandments of Cardmaking

The Commandments

 * 1) A Cardmaker must never cardmake cards with the sole purpose of using the cards himself, only if he agrees for others to use them as well.
 * 2) Always respect the Official Game Grammar (OGG). If the OGG is not followed, the card texts will mislead their effects.
 * 3) A duelist holds an obligation to a single match. A Cardmaker holds an obligation to the entire game. Always respect the balance of the game. Cards that don't respect the balance will lead to the destruction of the game itself.
 * 4) The Main trait to a card's ability is the Effect. The 3 Minor traits are Condition, Cost and Aftermath. Reconsider effects in a creative sense, but remember to always counterbalance effects that are too powerful with the Minor traits.
 * 5) Be wise in naming your cards, and make sure that they do not carry the name of an unrelated archetype in their own name.
 * 6) In creation of new Types, they must be verified in why and how they are different from the already existent Types.
 * 7) A valid way to verify a card's fair playability is to look for a way to defeat the monster AFTER it's placed, WHILE it's on the field and WHILE its effect is active, and only defeating that card, NOT the player that uses it. If no way to do so exists, the monster's playability is unfair.
 * 8) Respect the limits cards can acheive. Nothing can go above the maximum threshold without negative side-effects. Also regard the nature and importance of the game itself when limiting the powers.
 * 9) Do not complete an already existing archetype of cards with your own without understanding the theme and the playstyle of the archetype itself first.
 * 10) Any card created without intention of playability must be marked as such.