Protect (Imaginary Gift)

"Protect" (プロテクト Purotekuto) is a Gift type based on impenetrable defense. It is represented by the color green. When a Protect gift marker is acquired, it is put into your hand, and it gains the Sentinel ability, acting as a Perfect Guard (despite having the Sentinel ability, you may still have up to four Sentinels in your main deck). During your guard step, if this marker is in your hand, you may call it to your guardian circle. If you do, you may then discard a card from your hand, choose one of your units, and it cannot be hit until the end of that battle. It cannot be called to any other circle. If for any reason it is put into a zone that is not your hand or guardian circle, it is put back with the other Gift Markers.
 * Subsequently, if the Protect marker is put into the damage zone, it is put back with the other Gift Markers, but because the marker was immediately put with the others, the fighter has essentially "healed" a damage, as there is nothing to replace the Protect marker in the damage zone.
 * Exceptions are for ride and call. You can't ride or call Protect markers to any circle but the guardian circle by any means, even with card effects.

While it exists in your hand or guardian circle, a Protect gift marker can be chosen or referred to by effects or costs, such as being chosen as a discard cost. A Protect gift marker, however, does not have characteristics other than its abilities. There is no limit to how many Protect markers you may have in your hand.
 * While it is on the guardian circle, it is also considered to be a unit.

Clans with the Protect Gift have a higher emphasis in utility, as the Protect markers open up space in the main deck by allowing the fighter to not include Perfect Guards or Quintet Walls. Many of these clans also focus on drawing cards, hand filtering, retiring units, searching the deck, and other abilities.

List of "Protect" Clans

 * Angel Feather
 * Dark Irregulars
 * Granblue
 * Megacolony
 * Nubatama
 * Oracle Think Tank