Thread:Eronan/@comment-26381951-20160917074529/@comment-26381951-20160917101639

Alright I'm sorry that its confusing. Heres the run down of how it works

Grade 0/1 unit gives opponents unit Hex > End phase of opponents turn > Hex Activates > Opponent may discard to save unit with Hex if not the unit is retired

Grade 2 unit gives opponents unit Hex > End phase of opponents turn > Hex Activates > Opponent may discard a card if not unit loses 5000 power > Effect remains until the opponents draw phase

Grade 3 unit gives opponents unit Hex > End phase of opponents turn > Hex Activates > Opponent may discard a card if not retire unit if the unit is a rearguard, unit loses 5000 power if its a vanguard and effect remains until opponents draw phase

There is also Stride Hex which as a basic run down says that when the opponent goes to stride step they discard a card if not they can't Stride