Talk:Subzero Dragon, Icetomb "Avalanche"/@comment-27589621-20171103215607/@comment-28583988-20180105063159

My rework suggestion

[ACT](VC): [CB 1 & Flip 1 Discard 3] Until end of turn this unit gets "[AUTO](VC): When this unit's attack hits a vanguard, retire all of your opponent's rearguards, and your opponent cannot Stride during his or her next ride phase." .

Freeze 1-[AUTO](VC) GB3: When a grade 1 is placed on your opponent's (GC) during the battle that this unit attacked, until the end of the battle this unit gets [Power] + 5000, and this unit gets "[AUTO](VC): At the beginning of your drive step, choose up to the same number of your opponent's guardians for each face-up cards in your G zone with the same name as this unit, retire them, and those unit's effects with "cannot be hit" are nullified. For each unit nullified with this effect, this unit gets drive + 1."

If you put 1/turn for first skill, the opponent can throw random grade 1 to make sure it activates, so they can throw PG for the second guardian. Similar case to Magnum Assault.

The PG destroyer of 2nd skill cannot be spammed since they are retired, so no more target to choose. Also, you might notice that, if the opponent throws a grade 1 for guardian, it won't change a thing, since the power boost can be spammed and usually grade 1 shield is 5000. Truly a finisher.