Thread:RainEStar/@comment-24541035-20160203222507/@comment-27589621-20160205220048

Correct. Which is why I think that triggering massive power bonuses and guarding restrictions.

Here's some other drafts.

[AUTO](VC/RC): [Your opponent chooses one of his or her grade 1 or greater rearguards and puts it in his or her hand] When this unit attacks a vanguard, you may pay the cost. If you do, choose a card from your hand and call it to open (RC) in your back row, and both this unit and the unit called with this effect get [Power]+3000 until end of turn.   [ACT](VC)(LB4): [Choose a card from your hand and discard it] If you pay the cost, choose all of your opponent's rearguards, and return them to your opponent's hand. This unit gets [Power]+3000 for each unit put in your opponent's hand due to this effect. If the number of rearguards that are returned are two or more, your opponent chooses one of the cards in his or her hand and discards it. If the number of units returned with this effect is four or more, this unit gets “[AUTO]: When this unit attacks, your opponent cannot call grade 1 or greater cards from hand to (GC).

[AUTO](VC): When one of your opponent's rearguards are returned to his or her hand, choose one your rearguards and it gets [Power]+3000 until end of turn.   [AUTO](RC): [Put this unit in your soul & Counter Blast (1)] When this unit is called to (RC) by the effect of one of your cards, you may pay the cost. If you do, draw a card, and choose one of your units, and it gets [Power]+3000 until end of turn.



[AUTO](VC)(GB2): [Choose two of your opponent's grade 2 or lower rearguards and return those units to his or her hand] When this unit attacks a vanguard, you may pay the cost if you do. Choose up to four of your units and they get [Power]+5000 until end of turn.

[AUTO](VC): [Each player chooses one of his or her rearguards and puts them in his or her hand] When your G unit Strides, you may pay the cost. If you do, choose up to two units from your hand, call them to (RC) and they get [Power]+3000 until end of turn.

I think if this clan is more g-centric we could give our own units massive power buffs, and coupled with guard restriction, that would offset oppents hand advantage. Plus, if we had the ability to force opponet to call units to rg...

Hm, actually, now that I think about it, this is starting to look like a mess. -_-'