Thread:Primuure/@comment-25542469-20180610110728/@comment-25542469-20180610113535

V1. Yeah, that is true, and not much of it would be very offensive, unless it's attacking what remains of the opponent's resources, such as Gredora effects, or retiring units.

V2. Well, I'm not really worrying about the Gift idea at the moment, as this is a G-era based clan currently, alongside Glace Guard. Besides, the main playstyle of the clan will already focus on milling, so the only thing this really counts for is the G-Keyword.

V3. Yeah, basically. And that is true; it could possibly get complicated in how many are on standby and what activates when. \

So, overall, which do you think would be the best for Guise Fable's current idea? By the way, I apologize for changing things and complicating them so much as well, but I'm also trying to figure out whether I should stick with the self-mill playstyle idea, or change it to milling the opponent's deck? Any thoughts there? (Granblue already seems to self-mill, if only a little, and I'm still trying to figure out the lore of the clan, so I'm trying to get a good idea on what would be the best, most unique playstyle for the clan. I know I want it mill-based, as no other DZ clan I've seen (canon or fanon) uses it so far, but I don't know if the clan should be control based by milling the opponent's, or something else by milling their own.) If I go with milling the opponent, I don't know if any of these keyword ideas will work, so any suggestions for one based around opponent milling? (V2 may work for either, but I'm trying to get as many ideas as possible and go with the best one that is also balanced.)