Thread:Jesteban360/@comment-25542469-20180601122814

Hey man, just wanted your opinion on the keyword idea(s) I have. Also, thank you for adding Aurora Spirits to the clan page. I was going to add it a little later on, but sooner is good too. (Note: Like the others said though, please ask before editing. However, as I said, the edit is much appreciated.)


 * Version 1: Ever After X (Abilities that activate at the end of turn, based on the numeber of cards in your drop zone.
 * V 1.5: Ever After X (Abilities that activate at the end of turn, based on the number of cards put into the drop zone that turn.)
 * V 2.0:Ever After X (Abilities that activate at the end of the turn, based on the amount of your cards retired that turn.)

Note: As you can tell, all versions now activate at the end of turn. The reason for this is that all ever afters, whether happy or sad, happen at the end of the story. So, with the turn acting as the story, the ever after comes at the end of the turn. Just mainly trying to figure out if I want it to focus on counting retired rear-guards (as the closest to doing that is Tachikaze), or counting the cards in the drop zone. And if the drop zone, the amount of cards there total, or put their that turn, as well as your drop zone, or the opponent's. (If drop zone, mainly thinking your drop zone, as that would be easier to control.) Your thoughts? 