Weiss

Wiess Guardians
A group of individual affliated with Crystal Reefs that combines their technology & magic with their ancient guardian traditions. Upon learning that their guardian ways are not enough to protect Winter Reefs from the dangers of the current days, they venture out their land & seek out new knowledge & wisdom. At first, the establishment of the Wiess Guardian is impossible due to stubborness of the Crystal Reef's guardians. But after the awakening of their 'mother', they began to open their hearts to the open world. The residents of frosty coral reefs who once reject any help from the outside world now open up their doors & search for a new light.

The sub-clan's play-style centers around the usual Crystal Reefs strategy, which is fortifying defenses but this sub-clan focused more to increasing defenses without decreasing opponent's offensive power.

Red Scarf Weiss, Hirl
Power: 5000

Shield: 10000

Race: Aquaroid

Skill: [AUTO] Forerunner (When a Crystal Reefs unit rides onto this unit, you may move this card to the Rearguard Circle). [R] [ACT](RC):[Put this unit into your soul] Choose your vanguard with "Weiss" in its card name, and that unit gets "[AUTO](VC):When this unit is attacked by a unit with a [Power] of 18000 or greater, this unit gets [Power] +5000." until end of turn.

Defense Tortoise Weiss (Draw)
Power: 4000

Shield: 5000

Race: Sea-Beast

Skill: [AUTO] [Guardian Circle] During your Guard Step, When your Crystal Reefs unit with "Weiss" in its card name is attacked, this unit gets Shield +5000.

Palert Wiess (Critical)
Power: 4000

Shield: 10000

Race: Sea-Beast

Skill: [AUTO] [Guardian Circle] During your Guard Step, When your Crystal Reefs unit with "Weiss" in its card name is attacked by a unit with [Power] of 18000 or above & you have successfully guarded against it, Draw 1 card.

Lancer Weiss, Dendro
Power: 6000

Shield: 5000

Race: Aquaroid

Skill: [AUTO][Guardian Circle] When your Vanguard with "Weiss" in its card name is attacked by a unit with [Power] of 18000 or greater, choose your Vanguard & it gets [Power] +1000 for each of your rearguard.

Apprentice Weiss, Souho
Power: 7000

Shield: 5000

Race: Aquaroid

Skill: [AUTO][Guardian Circle][CB-1- Units with "Weiss" in its card name], When your Vanguard with "Weiss" in its card name is attacked by a Rearguard with [Power] of 30000 or greater, you may pay the cost & negate the incoming attack.

Barkert Weiss
Power: 6000

Shield: 5000

Race: Sea-Beast

Skill: [AUTO](R) When your Vanguard with "Weiss" in its card name is attacked by a unit with [Power] of 18000 or greater & you have successfully guarded against it, This unit gets Power +5000.

Red Eyes Weiss, Crims
Power: 9000

Shield: 5000

Race: Aquaroid

Skill: [ACT] When one of your opponent's Vanguard's [Power] decreased during their Battle Phase, this unit gets [Power] +5000 during your next turn.

Weiss Dance, Minaca
Power: 8000

Shield: 5000

Race: Mermaid

Skill: [AUTO][Guardian Circle] When your Crystal Reefs Vanguard with is attacked by a unit with a [Power] of 18000 and your have successfully blocked it, if the card in your hand is 4 or less, draw 1 card.

Lambert Weiss
Power: 8000

Shield: 5000

Race: Sea-Beast

Skill: [AUTO](R) When your Vanguard with "Weiss" in its card name is attacked by a unit with [Power] of 18000 or greater & you have successfully guarded against it, This unit gets Power +5000.

Glacial Venture Weiss, Balien
Power: 11000

Race: Aquaroid

[ACT] (V) LB- 4, [CB-2- Units with "Weiss in its name"], During one of your Guard Step, when this unit is attacked by Grade 3 Vanguard with "Lord" skill & you have successfully blocked it, you may pay the cost. If you do, draw one card & this unit gets Power +10000 during your next turn.

[ACT] (V) [CB-1] This unit gets Power +2000 until the end of the turn.

Lord (If you have a unit from a different clan from this unit, this unit can't attack)