Thread:Eronan/@comment-24438896-20140526170748/@comment-24438896-20140529110254

I see. But that Metalborg release is pure cheese right?

Oh yeah, I'm thinking of making a new nation. But ANYONE can contribute a clan in this nation. Its practically the opposite of Magallanica. Its called the Aether and it's on planet Bran. Mostly consists of Winged Dragons and a few new races called Winged Beast and Avian. The first clan is going to be called the Sky Warriors which focuses on changing rearguard zones. But I need an alterior motive for this clan to have because if it just moves rearguard zones and not benefit from doing that, then it's useless. Any ideas? Should it function like Aqua Force who GAIN effects based on the amount of battles you've had this turn? Lemme try and make an example of a unit:

''[AUTO](VC) Limit Break 4 [Counterblast 2]: When this unit attacks, you may pay the cost. If you do, this unit gains [Power]+5000 until the end of the turn, and choose two <> rearguards and swap the rearguard zones they are in.''

''[AUTO](VC):[Soulblast (1)] When a <> moves rearguard zones during the battle phase, you may pay the cost. If you do, [Stand] that unit.''

And then a support card could be like:

[AUTO](RC): During your turn, when this unit moves rearguard zone, this unit gains [Power]+3000 until the end of the turn.

This could be a sweet booster:

[AUTO](RC): When a unit moves from a different rearguard column to the same column as this unit, if this unit is in the back row, [Stand] this unit.

'''Please reply as soon as possible because I might make this the clan that my main protagonist uses. And you would've probably guessed that his ace unit will have Tyson in it's name (I love that name). It's just that I've been kinda hung up on which clan my protagonist should use.'''