Talk:Double Axe Revenger/@comment-25077685-20160428002603/@comment-27589621-20160428013136

I'm going ont he notion that the thing about on hit abilities is the pressure, not the activation. The cost is slightly lower than Abyss, but unless the attack hits it'll never go off. That's why think it doesn't outclass Abyss.

As for thing Saver, RP have always sacrificed in order to keep rearguards. It's a multi-use that requires storing up a lot of resources, almost impossible to use twice in a row, but if you, your opponent dies.

I think this card is blanced simply because it requires the attack to hit. I don't think there's a way to weaken it while still allowing it to use its pressure properly. Plus, I wanted it to be an RRR, so it has to be strong. It uses soul to force magic numbers, and uses CB and rearguards if the attack hits to restand. I don't think there's anything else that can be done to it.