Eternal Knight

These warriors were the dominant clan long before the current ones were established. A once war-like people, now, something has awakened them from their eternal slumber. They want to reclaim their lost homeland and destroy any trespasser who dares keep it from them. Created by MrAnthem123. Currently a work in progress.

Playstyle
Eternal Knights focus on manipulating the rear-guard. Their effects are determined by two things: how many Eternal Knights with different names you control or how many you control with the same name.

List of Units
Grade 0

Little Mage Grade 0 Shield 10000 Power 4000 Eternal Knight Elf [AUTO]: When another  rides this unit, you may call this card to (RC). [ACT](RC):[Place this card into your soul and choose one of your  rear-guard, and retire it.] Choose up to one Grade 2 or lower  you control, search your deck for up to one card with of the same grade, reveal it to your opponent, put it into your hand, and shuffle your deck.

Grade 1

Mind for Planning, Taren Grade 1 Shield 5000 Power 6000 Eternal Knight Goblin [AUTO](RC): [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, search your deck for up to one card named "Mind for Planning, Taren", call it to (RC), and shuffle your deck.

Grade 2

Indomitable Hero, Kage Grade 2 Shield 5000 Power 9000 Eternal Knight Human [AUTO]: [Counterblast (2) and choose one of your  rear-guard, and retire it] When this unit is called to (VC) or (RC), you may pay the cost. If you do, search your deck for up to one card named "Indomitable Hero, Kage", call it to (RC), and shuffle your deck. [AUTO](VC/RC): When this unit attacks, until the end of the battle, it gets [Power]+2000 for each other vanguard or rear-guard named "Indomitable Hero, Kage".

Undeterring Champion, Rost Grade 2 Shield 5000 Power 8000 Eternal Knight Human [ACT](VC/RC): [Counterblast (2) and choose one of your  rear-guard, and retire it] Search your deck for up to one Grade 2 or less , call it to (RC), and shuffle your deck.

Grade 3

Ancient General, Allos Grade 3 Power 11000 Eternal Knight Human [CONT](VC/RC): If you control a unit that is not a , all front-row  vanguard and rear-guard get [Power]-2000. [AUTO](VC/RC): During your turn, all front-row  get [Power]+1000 for each  with a different name.