Thread:RainEStar/@comment-24541035-20160203222507/@comment-3575603-20160215050029

if the issue is that it's difficult to power creep because it's practcally at maximum ability when it first comes. There's always the option of doing what I did with my card and adding some sort of extra function to the called card.

This sort of ability would be relatvely cheap at its base so you can spam it as much as you want. Is that the issue?

g3/11k [AUTO](VC) Limit Break 4: [Counter Blast (1) & Choose two cards from your hand, call them to separate (RC), and lock them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit. [AUTO](VC): [Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's open (RC), and your opponent calls a card to that (RC).

g2/9k/5k [AUTO](RC) Generation Break 1: [Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose a card from your opponent's hand at random, that card loses all of its abilities, and your opponent calls it to (RC).

g4/15k+ Stride [ACT](VC) Generation Break 2: [Counter Blast (1) & G Persona Blast] Choose two cards from your opponent's hand at random, and your opponent may call up to two cards to (RC) from among them in the back-row. If he or she does not, discard that card.

The above g2 is a way to powercreep the ability in 2 ways. Besides, spamming the ability causes the opponent to end up having no cards in the hand. The ability is actually very powerful. Psuedo-discards are very powerful especially if they're permanent. My Neoma Empty Heart deck which gives another pseudo-discard forced call to (GC) and after a few turns, your opponent has so few cards that a simple stride into a good finisher would take them out.