User blog:Kyledude788/Jinri's Royal Flush Skills

This blog is just a help for Jinri's Royal Flush skills. I wanted to put them into my cards but, I just want the people think the skill is fine or just op. So, this is why I'll put the skills in here and you can check if it's good or not.

By the way, the clans is placed in order which is for Shin's and Jinri's next form in my story.

Kagero
[AUTO] [Counterblast (3)] When this unit attacks a vanguard, if the total grade hits 7 or more, you may pay the cost. If you do, this unit +5000 til end of the battle and gets, "[AUTO]: At the end of the battle that this unit attacks did not hit a vanguard, choose 2 of your opponent's units and retire them. If the number of units your opponent have is 2 or less, stand this. This skill cannot be used for the rest of the turn."

Narukami
[ACT] [Counterblast (3)] If the total grade hits 7 or more, you may pay the cost. If you do, choose up to 4 of your opponent's units and retire them. If your opponent has no units in their field, this unit gains +10000/Critical +2 til end of the battle. This skill cannot be used for the rest of the turn.

Pale Moon
[AUTO] [Counterblast (1)] During the battle that this unit attacks a vanguard, if the total grade hits 5 or more, you may pay the cost. If you do, send all of your units to the soul, choose up to one card with the sum of the total grade that you hit, and called them to the (RC).

Dark Irregular
[ACT] [Counterblast (2)] If the total grade hits 6 or more, you may pay the cost. If you do, this unit gains +1000 for each card in the soul. Then, if you have 15 or more cards in your soul, this unit gets, "[AUTO]: [Choose one of your unit and send it to the soul] When this unit attacks a vanguard, you may pay the cost. If you do, your opponent must send one of his or her units to the soul. If not, your opponent cannot call any units to the (GC)."