User blog comment:Bznboy/Custom Clan Ideas/@comment-5281035-20130226201215/@comment-70.162.84.250-20130302212453

Meh, 1 card isn't exactly "unoriginal". I'm saying my idea ended up unoriginal because other people have already made a complete set (though after reading his cards, it seems he had a completely different idea for Self-Binding then I did as the same could be said with Guard-Zone effects... But I feel that a Draw Trigger that guards if the opponent has 18k+ (I think the Limit should be 20k+, but that's just me? lol). ).

Currently, his boss cards are 11k Vanguard that gains +10k Attack and +1 Critical with unique effects. But all of them are ALL restraint without being able to unrestrained until alone (I think, he hasn't went much into detail). One Critical trigger can Move into the soul at the beginning of the combat step of an Attacking Vanguard that is alone on the field to give it +5k Power, and he hasn't really said anything about the other 2, but I assume one of them is a vanilla critical trigger.

Sor the Sentinal Guards, he has a card that is "[Soul][Act]CB2, SB1: Remove this card from your Soul. During your Battle Phase, if you have no Rear Guards and a "[Grade 3 Bosses Names]" card as a Vanguard, your opponent cannot guard with Grade 1 Units for your first combat step."

I'd give more, but he only gave me a few cards, and I don't wanna spoil his boss cards in case he plans on psoting them or something.