Thread:RainEStar/@comment-25542469-20180529031251/@comment-27589621-20180530213741

Speaking on Keywords that are to easy to Achieve. Unite and Harmony are designed to be easy to achieve (call cards), but in return, the benefits of them aren't too great (except for that last Diva set, which gave pretty sweet cards). Darkness and Ritual are also easy to achieve (Soul Charge on Stride and find litterally any way to get grade 1 cards in your drop zone), but from the get go were given really strong abilities... for essentially doing whatever. It's okay to have an easy to acheive keyword, but generally I'd make it numerical so there's a way to justify giving cards stronger abilities. Especially when it comes to getting/putting cards in your drop zone, that can easy get out of hand. (get it, quite litterally? No? Well... I thought it was funny)