Card Tips:Perfect Idol, Bermuda


 * and can be used to superior ride this card on your grade 1 turn.
 * This card greatly enhances cards that search your deck for a card with a specific card name, as it allows these cards to choose any card in your deck. These include, but are not limited to:
 * (when placed, check top seven for one card)
 * (when bounced, search entire deck for one card)
 * (when placed, search entire deck for grade 3)
 * (when bounced, search entire deck for grade 1 or greater)
 * (ACT, search entire deck for one/two cards)
 * (drop from hand/soul, check top five for one card)
 * (when placed, check top seven for grade 2 or greater)
 * (ACT, check top five for two cards)
 * (when vanguard's attack hits, draw seven (!!!!!!!) cards) (will nerf Perfect Idol, Bermuda)
 * (when placed, search entire deck for one card)
 * (when placed, search drop zone and damage zone for two cards for no cost)
 * (when placed, search deck and drop zone for one card)
 * (when placed, check top seven for two cards)
 * Other cards this card enhances include, but are not limited to:
 * (allows you to call five units, all of which get [Power]+5000 and can attack from the back row)
 * (greatly eases "discard three cards with the same card name" restriction, allows you to Stride anything on the second attack including )
 * (guarantees nearly unguardable attack, as well as [Power]+25000 to make it hard for a single G guardian to block the attack)
 * (Perfect Guard with a guaranteed draw/Counter Charge)
 * (can Stride anything provided you have three or more face up G zone cards)
 * (permanent [Power]+6000, gives entire field [Power]+1000 even during opponent's turn)
 * (when placed, CB1 draw two shuffle one back, but this is rather tame compared to everything else on this page)
 * (gives all rear-guards Boost and Resist)