User blog comment:Kyledude788/Jinri's Royal Flush Skills/@comment-27360363-20141014110142

Dark Irregular unit is rather... weird as reaching 15 soul in DI is still very difficult, but that skill should probably at least allow your opponent to guard (otherwise it's an instant win), maybe we could make a different variation? Let's see what we can do to that.

"[AUTO](VC) Royal Flush: When this unit attacks a vanguard, if the total hits five or more, this unit gets [Power]+1000 for each <> in your soul, and if you have eight or more cards in your soul, this unit gets [Critical]+1 and "[CONT](VC): During the battle that this unit attacked a vanguard, your opponent cannot normal call Grade 0 units to (GC)."

So rather than focusing on an instant win skill for the late game (if you read my post on Royal Flush, you'd see why late game doesn't work as well with Royal Flush) Royal Flush works better with a variety of turns. With this, DIs can make their opponent constantly lose hand and it's not as difficult. Maybe you should tone down the costs and abilities on your skill a bit... most of them are more suited towards late game and as finishers. Which really doesn't suit your mechanic. For Pale Moon just make it Counter Blast 2 and it should be about fine. (Might need a bit of tweaking but it should be fine)

For Kagero: I'm never happy about Standing Vanguards that don't discard properly I'll see what I can do.

"[ACT](VC): [Counter Blast (2)] If the total hits seven or more, choose two of your opponent's rear-guards in the back-row, and retire them, and this unit gets [Power]+5000 and "[AUTO](VC): [Choose a card from your hand, and discard it] At the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit. This ability cannot be used for the rest of that turn." This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid)

The main problem you had was that it was an infinite [Stand] vanguard Xd. After you attack again, you get the chance to attack again. For Narukami again, just tone down the skill and a bit of the ability or make the ability stronger.

"[ACT](VC) Royal Flush: [Counter Blast (2)] If the total hits seven or more, retire all of each fighter's rear-guards, and this unit gets [Power]+1000/[Critical]+1 for each unit of your opponent's rear-guards retired by this effect, until end of turn. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid)"