Demonic Possessor

The group known as the Demonic Possessors are a group of who have yet to pass on to the afterlife and are cursed to wander the planet and haunt it.

They use their opponent's field against them.

Shared Races

 * Demon
 * Ghost
 * Vampire
 * Zombie

Grade 0
Possession Ghost

Race: Ghost

Rarity: C

Flavor: Your about to be possessed

Power: 5000

Shield: 5000

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))

[ACT] [R]:[Move this unit into the soul & Counter Blast (1)] When your opponent has a grade 3 unit on the (VC), search the top 5 cards of your deck for up to 1 grade 3 unit, and superior ride it. Return the rest to your deck and shuffle it.

Demon of Revitalization

Stand Trigger

Race: Demon

Rarity: C

Flavor: Here's your new life.

Power: 4000

Shield: 10000

[ACT] [R]: [Move this unit to the soul] Soul Charge (1)

Phantom Kid, Lilia

Critical Trigger

Race: Ghost

Rarity: C

Flavor: Maybe I can assist you.

Power: 5000

Shield: 10000

Phantom Beast

Draw Trigger

Race: Warbeast

Rarity: C

Flavor: Grrr.

Power: 5000

Shield: 5000

Phantom Kid, Mina

Heal Trigger

Race: Human

Rarity: C

Flavor: Necromancer?

Power: 5000

Shield: 5000

Servent of The Manor

Race: Demon

Rarity: R

Flavor: Anything I can do master?

Power: 4000

Shield: 10000

[AUTO]:When a card named "Resident of The Manor" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" or "Master of The Manor" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

[AUTO]:When a «Demonic Possesser» not named "Resident of The Manor" rides this unit, you may call this card to (RC).

Grade 1
Demon of Defense

Race: Demon

Rarity: R

Flavor: Need a bit more defense?

Power: 4000

Shield: 5000

[ACT] [V/R]: [Discard a unit from your hand] If your opponent has four or more cards in the damage zone, draw 2 cards.

Phantom Butler

Race: Ghost

Rarity: C

Flavor: Need asistance?'

Power: 4000

Shield: 5000

[AUTO]: [Soul Blast (1)] If your opponent's vanguard attacks and it has [Power] 10000 or more this unit gains [Shield]+5000.

Phantom Armor

Race: Ghost

Rarity: RR

Flavor: I have no need for this useless shield.

Power: 6000

Shield: 0

[AUTO]:[Choose a «Demonic Possesser» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Demonic Possesser» that is being attacked, and that unit cannot be hit until end of that battle.

Resident of The Manor

Race: Demon

Rarity: C

Flavor: Welcome to my home.

Power: 7000

Shield: 5000

[CONT] [V]:If you have a card named "Servent of The Manor" in your soul, this unit gets [Power]+1000.

[AUTO]:When a grade 2 «Demonic Possesser» not named "Host of The Manor" rides this unit, if you have a card named "Servent of The Manor" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" from among them, ride it, and shufle your deck.

Grade 2
Ghost Knight, Astroth

Race: Ghost

Rarity: RRR

Flavor: Let's see what I can take away.

Power: 8000

Shield: 5000

[ACT] [V/R]: [Counter Blast (1) & Discard a unit from your hand] When your opponent has a grade 3 vanguard, flip 1 card in your opponent's damage zone.

Vampire Apprentice

Race: Vampire

Rarity: R

Flavor: I've been reborn!

Power: 7000

Shield: 5000

[CONT]: For every flipped card in your opponent's damage zone this unit gains [Power]+1000

Undead Peasant

Race: Zombie

Rarity: R

Flavor: I'm back to take you!

Power: 9000

[AUTO]: When this unit attacks choose one of your opponent's units, it becomes a <> until the end of the turn.

Host of The Manor

Race: Demon

Rarity: R

Flavor: Make yourself at home

Power: 9000

Shield: 5000

[CONT] [V]:If you have a card named "Resident of The Manor" in your soul, this unit gets [Power]+1000.

[AUTO]:When this unit rides a card named "Resident of The Manor", if you have a card named "Servent of The Manor" in your soul, select up to 2 units your opponent controls and they gain the skill "[CONT]: This card is also a <>" until the end of the game.

Phantom Kid, Aross

Race: Vampire

Rarity: R

Flavor: Should I?

Power: 10000

Shield: 5000

Lunatic Phantom, Furfur

Race: Demon

Rarity: RR

Flavor: Shall we dance?

Power: 9000

Shield: 5000

(VC/RC)[AUTO]: When this unit attacks, if your opponent's vanguard has 10000 or more power, soulcharge (1).

Grade 3
Phantom Knight, Leonis

Race: Ghost

Rarity: RR

Flavor: Your strength is your bane

Power: 11000

LB4 [AUTO]: When a <> rides this unit choose one vanguard and it gains [Power]+10000 and the skill "[ACT] [V]: [Counter Blast (1)] Retire up to one of your opponents grade 2 or less rear guards. Select two rear guards, those units gains power equal to the retired unit until the end of the turn."

[AUTO] [V]: When this unit attacks the vanguard Soul Charge (1) and this unit gains [Power]+1000 until the end of the turn.

Phantom Lord, Eclipse

Race: Demon

Rarity: RRR

Flavor: ''Rise! Make them lose control!''

Power: 11000

LB4 [AUTO] [V]: When this unit's power is 20000 or higher during the main phase it gains +1 Critical.

[ACT] [V]: [Soul Blast (1) & Counter Blast (1) - Phantom] Choose up to one of your opponent's vanguard and this unit gains power until the end of the turn.

Master of The Manor

Race: Demon

Rarity: RR

Flavor: You are one of us.

Power: 10000

[CONT]: During your turn, for every <> unit your opponent controls this unit gains [Power]+ 3000 and if your opponent controls 3 or more <> this unit gains +1 critical until the end of the turn.

[ACT] [V/R]: [Soulblast (1)] Select one of your units, it gains [Power]+1000 for every <> your opponent controls until the end of turn.

[CONT] [V]: If you have a card named "Host of The Manor" in your soul, this unit gets [Power]+1000.