Talk:Sunrise Ray Knight, Gurguit (V Series)/@comment-893743-20181002191524

Here it feels like you tried to emulate the new Blond Ezel without really understanding why it works. On Blond Ezel, the first skill exists both as a reference to the old Crimson Lion Cub, Kyrph and gives a huge bonus; here, Gurguit has no such connections and +3000 to the vanguard is a very unimpactful bonus. Blond Ezel calls from the hand to create powerful multi-attacks when combined with Accel circles; this card calls from hand for no real reason other than to perhaps trigger "when placed by an effect" abilities, with multi-attacks maybe happening if you call this card during the battle phase, and Gold Paladin shouldn't usually be calling from soul.

The Stride skill should be either reverted back to the top-calling ability, or, to emphasize Gold Paladin's multi-attack-oriented direction, it could say "When your G unit Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC): When it attacks, call a card from your hand to (RC)." ."