Talk:Galaxy Dragon, Void Zone Dragon/@comment-893743-20180806014946

If you choose...
 * (RC): Your opponent can't call units to that circle, or interact with the unit on that circle in any way. It's effectively lock.
 * Drop zone: Your opponent can't Soul Blast or retire their own units. Your opponent can stack more than one unit on the same circle, as there is no drop zone to retire overloaded units to (although when the drop zone comes back at the start of your next turn, they retire as usual). Shadow Paladin is sad. Granblue is screwed.
 * Soul: Your opponent can't Soul Blast. Your opponent can ride a unit without the previous one being put into the soul, and thus have two vanguards on the same (VC). Dark Irregulars and Pale Moon are screwed.
 * Damage zone: Your opponent can't Counter Blast. Angel Feather is screwed.
 * Bind zone: Mostly useless. Might make a ZTB deck sad once in a while.
 * G zone: Your opponent can't Stride or use Generation Break abilities.
 * Gauge zone: Just in case your opponent is using V Tachikaze cards.