Talk:Burden Bainne/@comment-27589621-20160311035112/@comment-25077685-20160311041500

Usually, this clan itself would get into trouble if you focused on the no-cost units too much. This unit for example, by running multiple of it, your rear-guards get extremely weak in general, and the risk chance of riding. Meanwhile, it will take up the spots for other units who can snipe the power away from this unit in order to make this unit's work in the first place. So, let's say you have two copies of this unit in the back row, this means, the remaining three rear-guard circles need to be something that gets the power out of this unit (assuming you're out of of counter blasts for Nero), and currently, the unit available is Robo Ghosthand. Which I already have taken note in the future, that the units with the ability to reduce rear-guard's power, will sure have a difficult condition, or will have a cost for at least a counter blast. So, they will need individual set ups each turn to use Bainne effectively, or else, you just throw in the spaces of your deck for a grade 1 with 4k based power for nothing.