Thread:RainEStar/@comment-24541035-20160203222507/@comment-3575603-20160204022735

"   *Every obvious and easy to use/balance idea has been used.

There's a lot of mechanics available just really annoying and difficult to look for them, then there are some which are difficult to balance and others that fit more as a single card mechanic than a clan mechanic.

Stealing mechanics is not much of an issue due to how difficult it is to come up with new ones and some often intercept, but blatant stealing is. Besides that, it's normally better to come up with something new than obvious.

Things that still have areas to be expanded upon are: There are others I can't think of on the other hand, if we don't include fan-clans already made with obvious mechanics: Bind Zone Manipulation.
 * Ability Manipulation (Card Text Abilities)
 * Hand Manipulation
 * Phase Manipulation (Timing of the game)