Talk:Recon Dragon, Samsara/@comment-27589621-20170913205724

While the idea for this card is nice, it's pretty broken. The GB1 is a free +1 during every players turn, and during your turn it gives you instant access to your second skill. That second skill is very powerful, has a fairly easy condition, and can be used from heart as well as VC. While I like the ideas, I hope you can see how this free spammyness is past Luard and ZTB levels of unfair.

A simple CB cost would help the first skill (maybe making it GB2 as well, 'cause there's not really a reason for it to be GB1). For the second one... I don't know. Maybe a Soul Blast? I feel like the second skill is going to be the key part of this card, and given Murakumo's playstyle, it's going to be able to used pretty easily. So maybe a Soul Blast cost would give just a little a bit of chip resource use?