Thread:RainEStar/@comment-25542469-20180529031251/@comment-25542469-20180529223509

I think I might have just figured out the playstyle for the clan, as well as the main lore, but I'd like your opinions on it if you don't mind.

Playstyle: Self-mill, and messing with the opponent. The grow stronger by having more cards in the drop zone, and the more there are, the more opposing forces they get rid of. (Some may also force Counter Blasts, Soul Blasts, discarding, retiring, maybe binding, and 1-2 ace cards could possibly deal effect damage, with the usual 4 or less damage restriction.)

Keyword: Ever After (Number): (Active if there are X cards in your drop zone.) Basically Ritual for the entire drop zone. (Sorry Jeste, yours is good, but with my current lore idea and playstyle, I think this one fits better.)

Lore: All units, aside from the leader, whose name will be Grimm (thought it would be the best option), are inmates at a nearly abandoned insane asylum. Grimm is the only remaining doctor at the asylum, as all others were either killed by inmates or fled. Since that day, Grimm has found ways to keep the inmates under control, mainly by casting them into an eternal fantasy. (I still need to work out more details, but that's the gist of it.)