Talk:Fable/@comment-15157600-20140618010615

I really like the mechanics behind the clan and the backstories, but a few of the cards seem pretty imbalanced. The problem mainly lies in how many of your grade 2's have too high of a base power. 10k grade 2's should either be vanilla or have some kind of effect that limits them. Lowering their base power to fit their skills would work just fine to balance them out. Also the SC for Alexander is too high, the SC 1 +1k is pretty standard among breakrides, or you could just have lower it to SC 2, but I see anything above SC1 as being problematic since you have to do it. Sitting on Alexander for more than a couple turns, and that will happen, would put the user dangerously close to deck out. Another thing is that Princess Belle is downright broken. A -1 to superior ride without any grade requirements on your or your opponent's VG? That is far too much to put on a draw trigger. Lastly Beast of the Castle shouldn't be a thing. A non-restricted 12k beater is too much for any clan, all others are either restricted to sub-clans/archetypes or are 8k's restricted to a legioned VG.

On the other end of the spectrum Deona seems to be a bit over costed. The SB 3 is fine, but soul charging two specific units would be really hard and incosistant. Also that effect seems like it should be the limit break instead; just gaining a bunch of crits and no power is pretty undewhelming for an effect that will be used late game. He limitbreak actually feels a lot like Gauntlet Buster's, but without the combination of power and crits. Also GB can fuel his own limitbreak with his secondary ability so maybe if you want to keep the crit gain on Deona she should have another ability to fuel that. It wouldn't have to be super spammable, but something that allows her to stand on her own and not rely on other units too much should probably be included in her skills.