Wanderers

The Wanderers are a clan that belongs to no nation. They wander the world for various reasons: Some seek money, some seek knowledge, some seek love, and some just like exploring the world. The members of this clan have joined together for protection against potential enemies.

The clan's main specialty is retiring the opponent's rearguards on hit. Unlike Kagero and Narukami the Wanderers do not gain any positive effects from retiring enemy units.

Most of the units were created before Booster Set 8 was released.

If you want to use this clan - or any of its units - in a fanfic, you may do so as long as you give credit.

If you would like to add any new units to the clan, or edit any of the existing units, consult me first.

Work in progress (several units are not yet on this page).

=List of Units=

Mist Wisp
Power: 5000

Shield: 10000

Race:

AUTO (VC): When another <> rides this unit, Soul Charge (1).

Rulings: Unlike Hades Ringmaster this unit's Soul Charge effect is mandatory.

Appearance: A ball of silver mist the size of an average human's head.

Alt Appearances: Same as the default, just different color (red, green, blue, etc.)

Fairy of Exploration, Ereya
Power: 4000

Shield: 10000

Race:

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))

ACT (RC): [Send this unit to Soul] If you have a Vanguard with "Ereya" in its name you may pay cost. If you do your Vanguard gets Power +4000 until end of turn

AUTO (VC): At the beginning of your ride phase, look at the top five cards of your deck, search for up to one "Fairy Fighter, Ereya", ride it, and send the rest of the cards to the bottom of your deck in any order. If ridden, you cannot do a normal ride during that ride phase.

Mischievous Fairy
Draw Trigger

Power: 4000

Shield: 5000

Race:

AUTO (RC): [Soulblast (1)]: When this unit boosts a <> unit you may pay cost. If you do the boosted unit gets Power +4000 and at the end of that turn's End Phase send this unit back to the deck, and shuffle your deck

Harper of Inspiration, Illisa
Alternative name: Inspiring Harper, Illisa (use whichever name you prefer)

Stand Trigger

Power: 4000

Shield: 10000

Race: Elf

AUTO (RC): [Counterblast 1] When this unit boosts, and the attack hits, you may pay cost. If you do choose another one of your <> units and that unit gets Power +4000 until end of turn

Appearance: A young elf girl with long blonde hair. Wears a green dress and carries a golden harp.

Alt Appearance: A young elf girl with long silver hair. Wears a blue dress and carries a silver harp.

Wandering Herbalist
Heal Trigger

Power: 4000

Shield: 10000

Race: Elf

(You may only have up to four cards with "HEAL" in a deck.)

ACT (RC): [Move this unit to soul] Choose one of your <> units, and that unit gets Power +3000 until end of turn

Twilight Wisp
Draw Trigger

Power: 4000

Shield: 5000

Race:

ACT (RC): [Rest this unit] Send 1 card from your hand to the drop zone, then draw 1 card

Rookie Explorer, Tyell
Power: 6000

Shield: 10000

Race: Human

Moonlight Fairy, Estell
Critical Trigger

Power: 4000

Shield: 10000

Race:

ACT (RC): [Put this unit into your soul] If you have a <> vanguard, choose a card from your damage zone, and turn it face up.

Night Fairy, Kalka
Power: 4000

Shield: 10000

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))

ACT (RC): [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater <> from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Crimson Wisp
Critical Trigger

Power: 5000

Shield: 10000

Singing Fairy
Stand Trigger

Power: 5000

Shield: 10000

Thieving Imp
Draw Trigger

Power: 5000

Shield: 5000

Maiden of Shadows, Aricia
Power: 6000

Shield: 5000

Race: Human

CONT (VC): For every unit in the Soul this Unit gets Power +1000

AUTO (RC): When this unit boosts "Princess of Shadows, Aricia" or "Queen of Shadows, Aricia", the boosted unit gets Power +4000 for that battle

Maiden of the Mists, Berylla
Power: 6000

Shield: 5000

Race: Human

CONT (VC): If "Mist Wisp" is in the Soul this unit gets Power +2000

AUTO (VC): When you Ride this unit search your deck for 1 "Princess of the Mists, Berylla", reveal it to your opponent, and add it to your hand

Guardian of the Mists, Corret
Power: 6000

Shield: 0

Race:

[CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck)

AUTO: [Choose a <> from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your <> that is being attacked, and that unit cannot be hit until end of that battle.

Fairy Fighter, Ereya
Power: 7000

Shield: 5000

Race:

AUTO (VC): At the beginning of your ride phase, look at the top five cards of your deck, search for up to one "Fairy Warrior, Ereya", ride it, and send the rest of the cards to the bottom of your deck in any order. If ridden, you cannot do a normal ride during that ride phase.

Witch of Divination, Aslea
Power: 7000

Shield: 5000

Race: Elf

AUTO (RC): When this unit boosts and the attack hits, look at the top card of your deck, then put it on top or bottom

Mist Warrior
Power: 7000

Shield: 5000

Race:

ACT (VC/RC): [Counterblast 1] For the current turn this unit gets Power +1000

Maiden of the Spear, Meiledra
Power: 6000

Shield: 5000

Race: Elf

AUTO (RC): [Soulblast 1] When this unit boosts a <> unit you may pay cost. If you do the boosted unit gets power +4000 for that battle

Disgraced Knight
Power: 8000

Shield: 5000

Race: Human

Mist Apprentice
Power: 6000

Shield: 5000

Race: Human

AUTO: [Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a <> vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Dancing Fairy
Power: 6000

Shield: 5000

Race:

AUTO (RC): During the Battle Phase whenever one of the opponent's reaguards is moved from (RC) to the Drop Zone this unit Stands.

Rulings: This unit's effect activates even during your opponent's turn (for example, if the other player calls a new unit on top of a previous unit), though that is rarely of any use.

Demonic Fairy, Milrana
Power: 7000

Shield: 5000

Race:

AUTO: [Choose one of your rearguards and put it in your soul] When this unit is placed on (VC) or (RC) you may pay the cost. If you do, choose one of your opponent's units and send it to his Soul

Princess of Shadows, Aricia
Power: 9000

Shield: 5000

Race: Human

AUTO: [Soulblast (3)] When you Ride this unit you may pay the cost. If you do, search your deck for 1 "Queen of Shadows, Aricia" and Ride it

CONT (VC): If "Maiden of Shadows, Aricia" is in the Soul this unit gets Power +1000

Trampling Golem
Power: 11000

Shield: 5000

Race:

CONT (VC/RC): On the turn you Call or Ride this unit it immediatelly Rests

CONT (VC/RC): On your turn after this unit attacks it cannot Stand

AUTO: When this unit hits the Vanguard, choose one of your opponent's Rearguards and retire it

Princess of the Mists, Berylla
Power: 9000

Shield: 5000

Race: Human

AUTO: [Soulblast (3)] When you ride this unit you may pay the cost. If you do, search your deck for 1 "Queen of the Mists, Berylla" and Ride it

CONT (VC): If "Maiden of the Mists, Berylla" is in the Soul this unit gets Power +1000

Guardian of Shadows, Lanus
Power: 8000

Shield: 5000

Race:

AUTO (RC): When this unit intercepts and you have a <> Vanguard this unit gets Shield +5000

Mist Archer, Evera
Power: 7000

Shield: 5000

Race:

AUTO (VC/RC): This unit cannot be boosted

AUTO (VC/RC): When this unit attacks its Power is doubled

AUTO (VC/RC): When this unit’s attack hits, the Rearguard behind the target is also hit

Rulings:
 * If this unit is the Vanguard her Power is doubled when an attack is declared, BEFORE the Drive Check, so the Power gain from a trigger will not be doubled. However, if this unit is a Rearguard and a trigger was applied to it before the attack, then the Power from the trigger will also be doubled
 * Because the unit behind the target is also hit, you can activate any on-hit effects twice (since two units have been hit)
 * If the unit behind the target is Stamp Sea Otter, it will be hit and retired, as Stamp Sea Otter is immune only to card effects that retire it, and in this case it gets hit, as if it was attacked
 * The opponent cannot guard the unit behind the target, as it is not under attack during the Guard Step

Fairy Warrior, Ereya
Power: 9000

Shield: 5000

AUTO (VC): At the beginning of your ride phase, look at the top five cards of your deck, search for up to one "Fairy of Blades, Ereya", ride it, and send the rest of the cards to the bottom of your deck in any order. If ridden, you cannot do a normal ride during that ride phase.

AUTO: When you ride "Fairy of Blades, Ereya" on top of this unit and if you have "Fairy Fighter, Ereya" in your Soul you may unflip one card in your damage zone.

Wandering Knight
Power: 10000

Shield: 5000

Race: Human

Mist Wizard
Power: 8000

Shield: 5000

Race: Human

AUTO: [Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a <> vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Night Warrior
Power: 9000

Shield: 5000

Race: Human

AUTO (VC/RC): When this unit's attack hits a vanguard, if you have a <> vanguard, choose a card from your damage zone, and turn it face up.

Demonic Fairy, Il-Vea
Power: 9000

Shield: 5000

Race:

AUTO: [Soul Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose an opponent's rearguard and retire it.

Queen of Shadows, Aricia
Power: 10000

Shield: -

Race: Human

AUTO (VC/RC): [Counterblast 1] When this unit hits a Rearguard you may pay the cost. If you do Stand one of your Rearguards

CONT (VC): If "Princess of Shadows, Aricia" is in the Soul this unit gets Power +1000

Rulings: When this unit hits a Vanguard you may NOT use her skill and Stand a unit

Trampling Behemoth
Power: 11000

Shield: -

Race:

AUTO: When this unit attacks it gets Power +3000 for that battle

CONT (VC/RC): On the turn you Call or Ride this unit it Rests

CONT (VC/RC): On your turn after this unit attacks it cannot Stand

AUTO: When this unit's attack hits, choose one of your opponent's Rearguards and retire it

Queen of the Mists, Berylla
Power: 10000

Shield: -

Race: Human

CONT (VC): If "Princess of the Mists, Berylla" is in the Soul this unit gets Power +1000

AUTO (VC): [Choose 1 "Queen of the Mists, Berylla" from your hand and send it to the Drop Zone] When this unit hits a Vanguard you may pay the cost. If you do choose one of your opponent's Rearguards and retire it

Witch of Thorns, Elvena
Power: 9000

Shield: -

Race: Human

AUTO (VC/RC): When this unit's attack hits, the Rearguard behind the target is also hit

AUTO (VC/RC): When this unit is boosted by a <> unit this unit gets Power +2000 for that battle

Rulings:
 * Because the unit behind the target is also hit, you can activate any on-hit effects twice (since two units have been hit)
 * If the unit behind the target is Stamp Sea Otter, it will be hit and retired, as Stamp Sea Otter is immune only to card effects that retire it, and in this case it gets hit, as if it was attacked
 * The opponent cannot guard the unit behind the target, as it is not under attack during the Guard Step

Headless Axeman
Power: 10000

Shield: -

Race: Ghost

ACT (VC): [Counterblast 3] Until end of turn, this unit battles every unit in your opponent's front row in one attack.

Rulings: Exactly the same as the rulings for "Dragonic Kaiser Vermillion"

Mist Dragon
Power: 11000

Shield: -

Race: Mist Dragon

CONT (VC/RC): If you have a non-<> Vanguard or Rearguard this unit gets Power -2000

AUTO (VC), Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a Vanguard it gets Power +5000 until the end of that battle

AUTO: When you ride this unit you may move one of your Rearguards to any rearguard circle. If the target circle is not empty, move the unit there to the original position of the target unit

Reaper of the Mists
Power: 10000

Shield: -

Race:

AUTO (VC): At the beginning of your main phase, Soul Charge (1), and this unit gets [Power] +2000 until end of turn.

AUTO (VC/RC): [Soul Blast (8) & Counter Blast (5)] When this unit's attack hits, you may pay the cost. If you do, retire all of your opponent's rear-guards.

Fairy of Blades, Ereya
Power: 11000

Shield: -

AUTO (VC/RC): [Counterblast 3] When this unit's attack hits, choose up to 2 of your opponent's Rearguards and retire them

AUTO (VC): When this unit attacks a Vanguard this unit gets Power +2000 for that battle

CONT (VC/RC): If you have a non-<> Vanguard or Rearguard this unit gets Power -2000

Moonlight Fairy, Sephea
Power: 10000

Shield: -

Race:

AUTO (VC/RC): [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until the end of that battle.

Fairy of Blades, Sylvia
Power: 10000

Shield: -

Race:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.

[AUTO](RC): When this unit attacks a vanguard, if you have a <<Wanderers>> vanguard, this unit gets [Power] +2000 until end of that battle.

Fairy of Blades, Rea
Power: 11000

Shield: -

Race:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a <<Wanderers>> rides this unit, choose one of your vanguards, and that unit gets [Power] +10000 and all of your front row units get the following skill "AUTO: When this unit's attack hits, the unit behind the target is retired" until end of turn.

[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Rulings: Since the unit behind the target is retired due to an effect, Stamp Sea Otter will not be retired

Fairy of Blades, Almea
Power: 11000

Shield: -

Race:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a <<Wanderers>> rides this unit, choose one of your vanguards, and that unit gets [Power] +10000 until and all of your front row units get the following skill "AUTO: [[Counterblast (1)] When this unit's attack hits, choose one of your opponent's rearguards and retire it" until end of turn

[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Demonic Fairy, Erveya
Power: 11000

Shield: -

Race:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a <<Wanderers>> rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 and the following skill "AUTO: [Soul Blast (5)] When this unit's attack hits, you may pay the cost. If you do, choose up to two of your opponent's rearguards and retire them" until end of turn.

[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Demonic Fairy, Il-Vida
Power: 10000

Shield: -

Race:

AUTO: [Soul Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose an opponent's rearguard and retire it.