Talk:Mutation/@comment-27589621-20161117172640

It's interesting what this ability has the potential to do. Based on the clan's play style, and Mutation being a state (like Charging), I can see muliple avenues for this to go.

I do wonder, why does mutation draw at the end? Keywords like Charge end at the end of a battle with the unit going to the deck, and Magia and Hollow have the unit go to Soul and Drop zone respectively at the end of turn. But none of these abilties automatically give compensation for these losses of the units. Is this because Mutation doesn't cycle cards liek the three keywords I mentioned, or is it because Mutation cards won't being getting ridicoulous power stacks (SB) and combos (PM) to make up for their net-0. My curiosity is peaked.